Modeling Malfunctions -1 reply

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Flash525

The Carbon Comrade

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14th July 2004

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#1 8 years ago

Today, over here in the UK, the weather is quite nice (well, was this morning, has clouded over a bit now), but its a resonably nice day, and I find myself stuck inside, with nothing to do. Friends are busy or unavaliable, and my bike (which I'd normally get out on) is down the shop with a busted frame. Great stuff!! Anyway, sat here doing pretty much nothing, I decided that I'd get to work on releasing a few of the Zero Hour rejects that I've got lying around (a total of forteen ships at the moment). Suffice to say, out of the three I've currently tried, they're not playing ball. I've somewhat given up on the rest at the moment. One ship is a Bird of Prey, has three mesh groups, and three textures. When I hardpoint and export this ship to .SOD format, and pop it in game, only one of the three mesh groups actually show up (the wings). I've tried weilding various parts, and reversing the vertex order, but to no avail. The second ship (and third, just a variant) are a pair of Klingon Warcruisers. In Milkshape, they look fine. I hardpoint them, export them to .SOD format, put them in game, and one of the four mesh groups is now backwards. So I've got the nacelles sticking out the wrong way, at an 180 degree angle from where they should be. Again, I've tried weilding specific items and reversing the vertex order, but again with no such luck. I even flipped said group on milkshape (thinking it was literally 180 degrees out, but then it doesn't line up properly). I'm stumped!




Dan1025

Adopt, adapt, improve

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24th February 2007

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#2 8 years ago

Aside from the obvious things like the mesh nodes being named incorrectly, or in the wrong place or something, could it be an error in your .SOD exporter plugin? (I'm no software expert mind). You could try deleting your .SOD exporter files from your Milkshape directory and then reinstalling the downloadable version and see if that works. You could also try sending one of the models to someone (be it me or someone else) and have them export it to make sure it's not a problem with your MS3D. Beyond that my only suggestion is check the mesh nodes against the group names and make sure the mesh nodes are in the 0,0,0 position (though I'm sure they are already given how much experience you've had doing this).




Terradyhne

anti Star Trek reboot

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26th June 2004

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#3 8 years ago

try useing the clean tool in milkshape before exporting them to SOD and if that don't work get a tool named lithium unwrap it has a mesh optimizing tool in it. i used the lithium unwrap mesh optimizer to make models working that brought me a mesh error in export dialog in 3ds max.




Flash525

The Carbon Comrade

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14th July 2004

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#4 8 years ago
Dan1025;5005565Aside from the obvious things like the mesh nodes being named incorrectly, or in the wrong place or something, could it be an error in your .SOD exporter plugin? (I'm no software expert mind). You could try deleting your .SOD exporter files from your Milkshape directory and then reinstalling the downloadable version and see if that works.[/quote]I shall try this before anything else..
Dan1025;5005565You could also try sending one of the models to someone (be it me or someone else) and have them export it to make sure it's not a problem with your MS3D. Beyond that my only suggestion is check the mesh nodes against the group names and make sure the mesh nodes are in the 0,0,0 position (though I'm sure they are already given how much experience you've had doing this).[/QUOTE]If the above doesn't work, I will send a model elsewhere to see if it'll work as it should (as you're first to pop up, mind if its you)? As for the joint positioning, I've never actually centered them all, at least not that I remember. To be fair, I haven't done a lot of hardpointing recently. From the past though, I'm pretty sure I just put them anywhere, and had the model working ingame afterward... [QUOTE=Terradyhne;5005586]try useing the clean tool in milkshape before exporting them to SOD and if that don't work get a tool named lithium unwrap it has a mesh optimizing tool in it.
I will give the clean tool a try later when I get back to them models. I may also try a different model too, to see if I get the same / another problem. [QUOTE=Terradyhne;5005586i used the lithium unwrap mesh optimizer to make models working that brought me a mesh error in export dialog in 3ds max.

Usually, if you've got a joint named wrong in MS3D, it will tell you when you try to export the model.




Dan1025

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24th February 2007

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#5 8 years ago

Yeah I'm fine with you sending the model(s) to me to try and export them, my hotmail address is in my profile in case you don't have it anymore. Hopefully you can fix the problem before that though. Keep us informed and we'll try and help if nothing we've suggested works :)




Avon

Ageing Rapidly

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27th October 2006

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#6 8 years ago

in my experience, no model i've ever made has come out properly unless you do indeed center your mesh joints, as dan suggested.

You must have done this on everything you have made in the past. Clearly you've been enjoying that sun too much and it's effecting your brain! Lol. My advice : stop waisting time out there enjoying yourself, and get busy with the pc! =p




Flash525

The Carbon Comrade

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14th July 2004

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#7 8 years ago
Dan1025;5005716Yeah I'm fine with you sending the model(s) to me to try and export them, my hotmail address is in my profile in case you don't have it anymore. Hopefully you can fix the problem before that though. Keep us informed and we'll try and help if nothing we've suggested works[/QUOTE]I thank you for the offer, but I've solved this one. :) [QUOTE=Avon;5006047]in my experience, no model i've ever made has come out properly unless you do indeed center your mesh joints, as dan suggested. You must have done this on everything you have made in the past. Clearly you've been enjoying that sun too much and it's effecting your brain! Lol. My advice : stop waisting time out there enjoying yourself, and get busy with the pc!

:lol: There is plenty of time for the computer in the winter (which is soon to be upon us). :( Suffice to say, what you said to do has worked. In my absence, I've obviously forgot about this little trick. I think in one case also, I had the m_ tag linked to the wrong node. All is now working anyway, I've uploaded two models / ships already, expect the rest to follow in time. :) Thanks All!




Dan1025

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24th February 2007

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#8 8 years ago

Glad to hear you've solved the problem :)