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Jetfreak

The Real Awesome

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20th April 2007

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#11 11 years ago

And a name that's very fitting as well. :)




Avon

Ageing Rapidly

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27th October 2006

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#12 11 years ago

For me on the Norin, the texture is starting to look a little tired in places. Although the new ship you've done looks better. However to me, grylmat sounds like something I toast my sandwiches on :rofl: Anyway, good solid work as usual Danny boy.




Jetfreak

The Real Awesome

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20th April 2007

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#13 11 years ago
For me on the Norin, the texture is starting to look a little tired in places

Yes, I've noticed that as well, looks very stretched and low res.




dinosaurJR

...

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14th March 2006

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#14 11 years ago

Yep, I agree - on the Norin, the model looks solid, the weapon textures you're using look awesome, but the texture looks a little stretched (im guessing the texture doesnt really suit the model shape?) But the others look really nice - its just a shame I cant run A2 just now...:-(




Dan1025

Adopt, adapt, improve

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24th February 2007

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#15 11 years ago
PreciousRoy;4885169Mmm, nice![/QUOTE]
São Magnífico;4885280Gosh, I think I might have to make room for that ship! :)[/QUOTE]
Jetfreak;4885379And a name that's very fitting as well. :)[/QUOTE] Thanks guys! :)
Avon;4885392For me on the Norin, the texture is starting to look a little tired in places. Although the new ship you've done looks better. However to me, grylmat sounds like something I toast my sandwiches on :rofl: Anyway, good solid work as usual Danny boy.
:lol:, the name was more an homage to Aads work on the model, you get used to it. Thanks though mate :) [QUOTE=Jetfreak;4885399]Yes, I've noticed that as well, looks very stretched and low res.
[QUOTE=dinosaurJR;4885460]Yep, I agree - on the Norin, the model looks solid, the weapon textures you're using look awesome, but the texture looks a little stretched (im guessing the texture doesnt really suit the model shape?)
Yeah the model wasn't designed for that texture, so I had to alter the scaling of the texture mapping quite a bit to make it work. [QUOTE=dinosaurJR;4885460]But the others look really nice - its just a shame I cant run A2 just now...:-(

Thanks! :) Right I've another update for you all, I've done some work on the Norin, and done my best to make her look less low res than before, hopefully I've succeeded:

Spoiler: Show
pic.jpg

I think it looks a bit better than before, even if it's not perfect. As you may notice I've also added a few more windows. Part 2 of the update is that I've finished retexturing another of Aads ships, which I've designated the Ikava Class:

Spoiler: Show
pic1-1.jpg
Spoiler: Show
pic2-1.jpg
Spoiler: Show
pic3-1.jpg

OK thats all for now, as always thoughts and comments are welcome :)




Guest

I didn't make it!

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#16 11 years ago

Very nice Dan




São Magnífico

Modern-day warrior

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2nd April 2009

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#17 11 years ago

Man, that Ikava is not a pretty ship, is she? The texture looks pretty solid though; the only nitpick I have is with the outer wing lights. It looks kind of like they're...popping out of the mesh? I don't know if you can correct that but it might be worth taking a look at.

And the Norin retex looks great :)




Jetfreak

The Real Awesome

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20th April 2007

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#18 11 years ago

Yeah, that new one is quite the radical take on the traditional Cardassian design doctrine. One of Aad's best originals. Though it seems to be suffering the low res syndrome on the wings.

Speaking of which, is the Ikava shooting at Aad's Venator?




São Magnífico

Modern-day warrior

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2nd April 2009

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#19 11 years ago
Jetfreak;4886596Speaking of which, is the Ikava shooting at Aad's Venator?

I think it is. I like that ship.




São Magnífico

Modern-day warrior

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2nd April 2009

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#20 11 years ago

Sorry for the double post - but may I suggest the class name of Akril for the third and final of Aad's anonymous Cardassian cruisers?