Moving Asteroid Belts -1 reply

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CanadianBorg

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30th July 2008

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#1 9 years ago

This is a question to those of you who have both A1 and A2. Anyways, do you remember how, in A1, some of the asteroid belts could move? Is this possible in A2 as well? Did Activision, in their usual lack of style, leave that code in? Or am I barking up the wrong tree?




Majestic-MSFC

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2nd April 2006

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#2 9 years ago

I would love to know this myself, it would make a great addition to Yesteryears that is shaping up for release in the next 3-6 months.

I remember in A1 you had to put them on a path line in the map editor is that the same with A2?




mikemckeon007

Addicted to GF

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14th January 2008

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#3 9 years ago

there are moving asteroid belts out there i have some of them. the detail is awesome but sadly i dont remember who did them or even where i got them




CanadianBorg

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30th July 2008

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#4 9 years ago

Well, we were thinking we might use it in Sigma. The gist of it is, if the belt hits your ship, the ship is destroyed (as it should be when it collides with a rock larger than it is, let alone a swarm of rocks). We already have the destruction feature worked out (a really, really short-range weapon, basically a proximity phaser, that instantly kills any ship in its path), but we need to know if it's possible to make belts move in A2.




Tain_Enabran

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12th January 2008

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#5 9 years ago

Pathlines are present in Armada2 maps as the map editor shows them.




Warborg

Revenge was here.

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2nd August 2002

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#6 9 years ago

I thought I remember Mad Doc saying they would not move in A2, however once I was cleaning up a map for A2 and the set up seemed the same.

Wish I could remember back to 2001-2002 when I did all the moving asteroids belt maps for A1.




Tain_Enabran

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12th January 2008

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#7 9 years ago

I wondered why there were pathlines on maps. They seemed to be uneffective and useless. More than that, the game once crashed when attempting to add a pathway line.




Guest

I didn't make it!

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#8 9 years ago

There is a setting in the map editor which allows one to set the speed of the asteroids. double clicking on a path brings up a properties box where the settings for the particular path are available and there is an adjustable speed setting in the box. Would this be what you're looking for? I've spent the afternoon looking at all of the odfs which are even remotely connected to asteroid fields and cannot find anything for making them move. Tomorrow I am going file trawling to look for a proper Romulan TOS Stormbird. Since I will already be trawling if I find anything, I will PM you a link ASAP.




Majestic-MSFC

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2nd April 2006

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#9 9 years ago
Tain_Enabran;4950764I wondered why there were pathlines on maps. They seemed to be uneffective and useless. More than that, the game once crashed when attempting to add a pathway line.

I believe they are for the campaign maps, to tell the ships where to go. ;)

Its a real shame if you can't get movable asteroids in A2, I really loved that feature in A1, having a single gap in the field means one must work in with the belt to get to the enemy. :)




CanadianBorg

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30th July 2008

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#10 9 years ago

Plus, of course, asteroids which crush your ships on impact, he he heh...




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