MS3D Problems -1 reply

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kel333

IWL: Klingon Defense Force

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10th June 2005

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#21 12 years ago

The dlls open MOST of the stock sods. That should be enough to get a good understanding of how/what works and give you plenty to do. All a hacked dll does is give the ability to open and edit other ppls original, private work. While that doesn't sound like much to someone from the outside, imagine (if you will) this scenario: It might be compared to giving a stranger the keys to your car, allowing them to use it as they see fit, without your consent. Now, I realize the problem with this analogy is that the car belongs to you, while the sod file doesn't. Well, intellectual rights are just as near our hearts as property ownership... perhaps more so, since the model was created by the author where the car was (at most) only worked on.




Admiral_Icehawk

That was too close

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10th January 2007

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#22 12 years ago

Yeah I have MS3D problems too, like I try making a multi-mesh model, I put in all the nods and it still only registers one of the meshes, I often have a warp naecelle floating in space also my sod importer doesn't work period, heck it doesn't even show up on the list, I figured it didn't work with the sod importer, it crashes often, it ends up with blank textures when it try to make .glms and with sods It rediculusly brighten the model black to grey -greay to white stuff. I'm not paying for that, so thats why my models are so crumby. Oh well eventually I'll learn 3DS and use that. And Ultimate_dragon accuses me of stealing the IAC, my version of MS3D, would burst into flames I i tried that. I think its just my version, Since Major_Payne has used MS3D before twith great sucess




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#23 12 years ago

Importing non stock models.... read this thread [COLOR=black]http://www.gamingforums.com/showthread.php?t=256876&page=2[/COLOR] Note: The source code (open source) is included with the standard sod plug-in for Milkshape. Find a mate that knows C++ programming language, remove the few lines that restrict the import of non-stock models and recompile it (C++ code). Now you have the plug-in that will work with nonstock models. Also, as you can see from the referenced thread the creator of the nonstock plug-in, Chris Graham, has given his permission to redistribute their copies of the unrestricted importer. The Armada community has been paranoid over this issue for ages. No such restrictions exists for SFC or BC models.