Multi targating weapons -1 reply

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HMS Frontier

Space The Final Froniter

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31st July 2006

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#1 11 years ago

Ive forgot how to get weapons to target multipul targets so could some one please re-tell me how




mattym1985

GF makes me horny

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16th July 2004

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#2 11 years ago

here you go #include "phaser.odf" //Type Twelve Phaser Array A //Display name for this weapon wpnName = "Multi-Target Rotary Phaser Arrays" tooltip = "Multi-Target Rotary Phaser Arrays" verboseTooltip = "Allows For Multiple Engagements" //Name of the ODF file for the ordinance for this weapon ordName = "fbphaso" //Location of the button in the speed panel buttonSlot = 0 // Priority of button in the speed panel, this is only // used if it is non-zero. //buttonPriority = 10 //Type of border to use for this button. //0 = No border. //1 = Offensive border. //2 = Defensive border. //buttonBorder = 1 // Mark this as a special weapon. special = 0 //Maxiumum number of targets maxTargets = 10 //Time Delay between shots shotDelay = 1.0 // Range within which the weapon will fire. range = 700.0f //Sound which is played when the weapon fires fireSound = "fxiiphaser.wav" switchToAttack = 1 //Programming Stuff DO NOT CHANGE classLabel = "areacannon" //Should not be used wpnReticle = "gblast" //UNKNOWN wpnPriority = 0 //UNKNOWN wpnCategory = "ARCA" // HIT_EVERYONE = 0, // HIT_ALLIES = 1, // HIT_ENEMIES = 2 hitCondition = 2 damageBase = 282 range = 600.0f specialEnergyCost = 8 lifeSpan = 1.59 shieldDuration = 1.69 spriteDuration = 1.59 hitChance = 0.95 Radius = 4.0




HMS Frontier

Space The Final Froniter

50 XP

31st July 2006

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388 Posts

0 Threads

#3 11 years ago

Thank you




Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#4 11 years ago

Wow...my weapon coding seems to pop up everywhere..lol!!