hey guys is there a way to make typical pahsers act somewhat like the jem hadar bomber ship torpedos and strike multiple targets at the same time? or possibly to have different phaser banks ona ship fire at the same times at one target like how you would normally see in a close melee space battle?
incase i just amde that too jumbled ill give you guys examples of what im looking to do.
Example 1. A Galaxy class star ship is engaging two cardassian warships. one is directly infront of the ship while the other is off its port quarter. how do i get the ship to fire at both of them simultaniously? Say one from the main Dorsal phaser array and one from the either another point on the main phaser ring or the phaser strip that is located on the port nacelle.
Example 2. that same galaxy class ship has just encountered a galor class battle ship and proceeds to engage it. The galor is on the port side of he ship. How can i get the main dorsal phaser array to fire at that galor from two seperate points on the phaser ring?
Easy, have two phaser weapons in the odf file and/or multi-targeting phaser weapons.
The later is available on the main site in the weapons section or have a good read through BBOM which I am pretty certain has it in there.
I think having multiple weapons doesnt usually help here. In my experience the AI does a threat assessment and fires all weapons at the same target (usually). I think multi targetting weapons are the way to go. As Majest suggested either download one of the existing ones or create your own (suggest reading Westworlds big book of modding to find out more).
loki_999;3510950I think having multiple weapons doesnt usually help here. In my experience the AI does a threat assessment and fires all weapons at the same target (usually). I think multi targetting weapons are the way to go. As Majest suggested either download one of the existing ones or create your own (suggest reading Westworlds big book of modding to find out more).
exactly. Every ship in my fleet has more then one weapon devoted to phasers and torpedoes. but i agree with your idea about threat assesment. that the ship targets the ships that is assigned the highest target priority by its ODF and concentrates all fire on that one target. i guess ill have to go make a Multi targeting Phaser. but then my problem will be. are there gonna be two beams coming out of every differt hard point. or just two individual hardpoints fireing at two targets, each with one beam. ugg this is confusing lol.
It all depends on how you configure the odf..and how many hardpoints you give the weapon...on my Sovereign and Galaxy class ships...i have devoted about 60 or so hardpoints to the multitargeting phaser arrays..each ship has two phaser array weapons..one standard..and one that multitargets...the smaller ships, say the intrepid and the saber only have a standard phaser...they don't multitarget...but a ship like the size of the Akira, Nebula, Galaxy and Sovereign can all multitarget. So in the end it all depends how many hardpoints you devote to the phasers...which depends on how many hardpoints are on the model..if you have it target 2 or more ships..and you have like thirty hardpoints..more then likely the phasers will fire from two different spots on the hull...but if you have like 5 hardpoints on an array and there are two enemy vessels right near you..chances are two beams will come from the same hardpoint.
I suggest using both methods. Have multi-targeting phasers for multiple opponents and multiple weapons hardpoints for single phasers. You can't get 2 weapons to fire at different targets. Each weapon on a ship will fire at the same target. You have to introduce multi-targeting . Set the hardpoint for the saucer ring in the center of the saucer and assign multi-targeting to that phaser. (So it'll look like the phasers are firing from separate points on the saucer. The problem with this is the beams may appear to come from inaccurate spots if the target isn't on the same level as the firing vessel. Also, if you assign separate, single phasers to the nacelles, they may appear to fire through the ship if the target is on the opposite side.) Here's a breakdown: 1) You can assign several weapon hardpoints to the same weapon (the way the stock game is) and each time you encounter enemies, that weapon's closest hardpoint will fire at the nearest, high-priority target (it keeps facing orientation). This works best if you want accurate weapon port launching/firing. It doesn't support multi-targeting because all the beams/torps will come from the same spot. 2) You can assign one hardpoint to each weapon and each time you encounter enemies, (if you have multiple phasers) they will all fire from their assigned hardpoints at the nearest, high-priority target. The problem with this is the beams may appear to fire through the ship if the target is on the opposite side. 3) If you combine both of the above, it gets better. If you assign several hardpoints to several phaser weapons, each time you encounter enemies, the game will calculate which hardpoints are closest to the nearest high-priority target and fire from that side. This is great, for instance, if you place say 4 hardpoints around the saucer and 1 or 2 to each nacelle strip, then assign those hardpoints to 2 or 3 different phasers. 4) You can only fire on more than one target when you introduce multi-targeting. This is a simple edit in the weapon's odf files. If you add it to example 3, it still has the problem of multiple beams coming from the same hardpoint. To avoid that, you can try hiding the hardpoints (like in the center of the ship) but you loose the accurate weapon port firing. 5) Again, I advise combining all options: First, place all your hardpoints where you want them, then an extra in the center of the ship. Next, assign any multi-targeting weapons to the "hidden" hardpoint (each weapon should fire one beam/torp when you encounter one enemy and up to as many beams/torps as you've set it for, when you encounter multiple enemies). Next assign all 6 specific hardpoints to your 2 phasers (as an example). This way, your ship will fire from 3 phasers when it encounters one enemy (2 from the nearest hardpoints and 1 from the "hidden" one) and up to the set number (plus 2) when it encounters more than one enemy. By the way, while I've experimented with weapons allot, I can't guaranty that all the above is completely accurate. So try my way and develop your own results. Hope this helps. Edit: I wrote the above before I saw Capt. Sisco's post. He verifies some of what I'm saying.
nice thanks guys. looks like ive got some ODFing to do.