I didn't make it!
hi, just wanted to know the easiest way to change the species science ship that creates fluidic nebula to have another abilit for every other nebula aswell. i can see in the ODF special weapons how to edit the current one, but i dont know how to make new ones.
Just copy that file and change whats in red.
//Name of the ODF file for the ordinance for this weapon ordName = "nebulaGeneration" // Mark this as a special weapon. special = 1 //Display name for this weapon wpnName = "8472 Nebula Generation" //tooltips tooltip = "8472_ADVANCED_1" verboseTooltip = "8472_ADVANCED_1_V" //Location of the button in the speed panel buttonSlot = [COLOR=red]1[/COLOR] // Priority of button in the speed panel, this is only // used if it is non-zero. buttonPriority = [COLOR=red]5[/COLOR] //Type of border to use for this button. //0 = No border. //1 = Offensive border. //2 = Defensive border. buttonBorder = 1 //Time Delay between shots shotDelay = 5.0 // Range within which the weapon will fire. range = 400.0f //Sound which is played when the weapon fires // @TODO get real sound fireSound = "nebulaGeneration.wav" //Programming Stuff DO NOT CHANGE classLabel = "NebGeneration" // HIT_EVERYONE = 0, // HIT_ALLIES = 1, // HIT_ENEMIES = 2 hitCondition = 0 //Don't automatically switch to attack mode switchToAttack = 0 // set wave effect waveEffect = 1 // set wave name // @TODO get real art. waveName = "Wshldwav" //nebulaID = "[COLOR=red]FluidicNebula[/COLOR]" nebulaID = "[COLOR=red]GeneratedNebula[/COLOR]" //growTime = 40 //stableTime = 5 //shrinkTime = 20 //maxSize = 2 specialEnergyCost = 1000 hotkeyLabel = "[COLOR=red]HOTKEY_F9[/COLOR]"
I think thats it but wait for someone who is better at this than me.
almost perfect except armade doesn't allow the same ship to have multiple special weapons with the same classlabel.