mutiple nebula creation -1 reply

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Guest

I didn't make it!

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#1 10 years ago

hi, just wanted to know the easiest way to change the species science ship that creates fluidic nebula to have another abilit for every other nebula aswell. i can see in the ODF special weapons how to edit the current one, but i dont know how to make new ones.




086goinfast

NObama

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7th March 2006

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#2 10 years ago

Just copy that file and change whats in red.

//Name of the ODF file for the ordinance for this weapon ordName = "nebulaGeneration" // Mark this as a special weapon. special = 1 //Display name for this weapon wpnName = "8472 Nebula Generation" //tooltips tooltip = "8472_ADVANCED_1" verboseTooltip = "8472_ADVANCED_1_V" //Location of the button in the speed panel buttonSlot = [COLOR=red]1[/COLOR] // Priority of button in the speed panel, this is only // used if it is non-zero. buttonPriority = [COLOR=red]5[/COLOR] //Type of border to use for this button. //0 = No border. //1 = Offensive border. //2 = Defensive border. buttonBorder = 1 //Time Delay between shots shotDelay = 5.0 // Range within which the weapon will fire. range = 400.0f //Sound which is played when the weapon fires // @TODO get real sound fireSound = "nebulaGeneration.wav" //Programming Stuff DO NOT CHANGE classLabel = "NebGeneration" // HIT_EVERYONE = 0, // HIT_ALLIES = 1, // HIT_ENEMIES = 2 hitCondition = 0 //Don't automatically switch to attack mode switchToAttack = 0 // set wave effect waveEffect = 1 // set wave name // @TODO get real art. waveName = "Wshldwav" //nebulaID = "[COLOR=red]FluidicNebula[/COLOR]" nebulaID = "[COLOR=red]GeneratedNebula[/COLOR]" //growTime = 40 //stableTime = 5 //shrinkTime = 20 //maxSize = 2 specialEnergyCost = 1000 hotkeyLabel = "[COLOR=red]HOTKEY_F9[/COLOR]"

I think thats it but wait for someone who is better at this than me.




Achilles

I stole fire from the lighter!

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13th January 2003

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#3 10 years ago

almost perfect except armade doesn't allow the same ship to have multiple special weapons with the same classlabel.