MVAM solved??? -1 reply

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DarkEnergy

a basin of water

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12th April 2006

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#1 11 years ago

Fleet Ops announces a working MVAM-mode AND a release of that tool in their next patch version, so any ship can be diss- and assembled into various parts by any modder. well, how does that sound to you?

see for details: Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode




HMS Frontier

Space The Final Froniter

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31st July 2006

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#2 11 years ago

WOW! Thank you fleet ops team




Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#3 11 years ago

Future Tense beat them to it, they have had a working MVAM for quite sometime.




Guest

I didn't make it!

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#4 11 years ago
Majest;4005640Future Tense beat them to it, they have had a working MVAM for quite sometime.

Yeah but isn't future tense an Armada I mod?




Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#5 11 years ago
fullphaser;4005894Yeah but isn't future tense an Armada I mod?

It is but they said it (MVAM) works for A2 as well. ;)




kel333

IWL: Klingon Defense Force

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10th June 2005

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#6 11 years ago

Do they work the same? Or did Future Tense use an older method? From the description, this looks like a whole new arena.




Guest

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#7 11 years ago

Sounds dodgy to me. Fleet Ops are known for going into bits of code they probably shouldn't do.




Intrepid781

I want to be like Revenge

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2nd September 2006

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#8 11 years ago

Oh well, they expand the functionality of the game and I doubt Activision is paying that much attention to it.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#9 11 years ago

I think it depends on how you interpret the rules. I think as long as you respect and don't try to profit from others intellectual property, you're adhering to the spirit of all that's important. I'm for anything that improves Armada and against anything that goes against it. That includes the spirit of Star Trek.




Guest

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#10 11 years ago
Squire James;4006077Sounds dodgy to me. Fleet Ops are known for going into bits of code they probably shouldn't do.

alright, this has to be the 9th time I have heard someone complain about this. I stopped paying attention to pretty much every mod team out there nearly 5 years ago mostly because they are nothing more than sniveling children all whining and complaining about credit and a myriad of strange interim political issues that seems to arise from free projects. I've only been paying attention to fleetops because they seem to be the only ones I have seen capable of making anything out of that worthless A2 engine. And each time they do something new it is immediately questioned by the modding community our here, like how dare they make the game more than it was. The fact is they have been doing what activision should have been. Picking up the slack if you will, and every time they make a breakthrough the modding community around here catches leprosy. I'm usually not afraid to let a mod team know they should just give up because they suck (sorry folks its happens sometimes just because you or a team change the game does not mean you should continue). Fleetops is one of those few mod teams that while slow moving tends to produce a quality product. I have seen maybe twice when fleetops actually touched that source code, and both of those times they usually go back and figure out a work around that doesn't involve touching the source code.