Need help adding Voice's to ships -1 reply

Please wait...

FrankSlapperinni

I'm too cool to Post

50 XP

26th June 2004

0 Uploads

5 Posts

0 Threads

#1 15 years ago

Hello again. :) A few days ago I notcied the romulan cargo ship had a torpedo laucher near the rear of the ship, so I decided to give it some weak weapons just for fun. I added two pulse phasers too it, and I also tried to add in little sound bits for it to say when attacking, unsuccessfully. I consulted a huge toutorial that I downloaded but it was more orientated about making ships. Here is what I did. 1. I recorded a couple 1 or two second atack phrases. 2. I put them in the 'ingame' subfolder under 'voiceover'. 3. labled each as romcar_attack1 etc. 4. Edited the odf file of the romulan cargo ship to include eventAttack = "CargoAttack" I have not consulted any totourials, so I have no Idea if that was the right thing to do. Anyways, the romulan cargo ship does not speak when it is told to attack, and I wanted to know what I did wrong. By the way, even though The files are all about one second long, they are much larger than the other sound files. The smallest file being 144kb and the largest 250kb. I compared the statistics between my sound files and the game's under proportys, and here's what they compared as. Mine Bit rate 705kbps Audio Sample size 16 bit Channels 2 (sterio) Audio Sample Rate 22 KHz Audio Format PCM Their's Bit rate 176kbps Audio Sample size 8 bit Channels 1 (mono) Audio Sample Rate 22 KHz Audio Format PCM No Idea, by the way, what that means. Nor am I to computer friendly, so if you feel kind enough to post, please try to spell it out pretty good. Thank you :D




armad2

Destroy everything you see

50 XP

1st May 2004

0 Uploads

181 Posts

0 Threads

#2 15 years ago

I kinda understand that... if you gave me the files i might be able to fix them to work.




Kirgen

GF makes me horny

50 XP

26th May 2004

0 Uploads

77 Posts

0 Threads

#3 15 years ago

Did you add the appropriate lines the Events.dat file?




FrankSlapperinni

I'm too cool to Post

50 XP

26th June 2004

0 Uploads

5 Posts

0 Threads

#4 15 years ago

No. I did only what I listed above. Here are the sound files ( I warn you, I was in a weird mood when I made them :) ) EDIT: sorry, it looks like wav. files are not valid to attach to posts. I checked the "events" file in the game directory, but unfortuanatly I cannot open it. what program do I need to run it (in case your wondering, no I did not add anything to it)?




armad2

Destroy everything you see

50 XP

1st May 2004

0 Uploads

181 Posts

0 Threads

#5 15 years ago

Use wordpad to open and you could zip the wave files




FrankSlapperinni

I'm too cool to Post

50 XP

26th June 2004

0 Uploads

5 Posts

0 Threads

#6 15 years ago

In the Events file under Cargo Ships I added this

CargoAttack{ Table Sound "romcar_attack1.wav" Sound "romcar_attack2.wav" }

Is this and the steps I mentioned earlier all I have to do?




FrankSlapperinni

I'm too cool to Post

50 XP

26th June 2004

0 Uploads

5 Posts

0 Threads

#7 15 years ago

I just tried out the ship and the sound bits work. Thanks for your help. :)




Sejen

GF makes me horny

50 XP

10th March 2003

0 Uploads

93 Posts

0 Threads

#8 15 years ago

Voice/sound modding is probably the easiest and most fun kind of modding you can do. :cool:

At the moment I'm making my own "Dr Eggman/Robotnik" voice mod, using voice files from my PC version of "Sonic Adventure DX".

Next I'll probably finish my X-com: Interceptor sound mod.

["It's time these aliens learned who's in charge!"] :smokin:

["I'll take their whole city... uh, PLANET with me!"] :eek: