I have created a new ship. I have everything complete; however, my ship shows up in game upside down at lod1. At lod 2 ship is right side up. I am using milkshape 3d, and my solution was to flip lod1 upside down in ms3d and lower it a little so that everything matches up in the game. Is there another way to fix this? It has been tedious swapping back and forth between the game and ms3d in order to match the lod1 with the lights and other hardpoints such as weapons. thanks in advance for any help
or some reason the actual hardpoint for that mesh is not centered and facing forward. Select just that joint and move it to x0,y0,z0, facing forward. it ma take more then 1 click of the move button.