New Stargate mod -1 reply

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Pro_X

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2nd February 2009

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#1 12 years ago

i need help with the AI :confused:




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#2 12 years ago

There is a tutorial in the Big Book of Modding that will get you started.




Pro_X

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2nd February 2009

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#3 12 years ago

still need help with the AI, i can't build one worth a dam! :confused: :confused: :confused:




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#4 12 years ago

If you cannot build one, perhaps you could modify an existing one? The AI requires three files to function correctly. One is an Artificial Intelligence Personality or AIP. This sets the goals and priorities for the AI Commander. The next file is the build list. These are a little picky about some things, but can be figured out fairly easily. Both files can be opened and adjusted using Notepad. The last file you'll need is in the ODF/other folder and has a name such as "federation.odf". This file sets the general racial tendencies for each faction such as recrew rates, repair times and the like. All three files are needed for your new faction to do something other than sit there and wait for you to come along and swat it.

Here are a few places and things which will help out:

STARBASE 34 thunderfoot006's SP Campaign Teaser Improved SP Campaign Teaser Number Two ImpSP Campaign Teaser Number Three Improved Single Player Campaign Teaser - Klingon Mission 06 Improved Single Player Campaign (Federation) Improved Single Player Campaign - We are KLINGONS!

Building a new AI can be tedious, time consuming, and very frustrating. Be prepared to cause a CTD event more than once because of a typographical error, such as leaving a set of quotation marks off one of the ship or station names. To get one to work as you want requires a great deal of playtesting. Which means you will spend a lot of time playing A2. This isn't a bad thing, however. Unless the AI does one of the following:

1) Sits there mindlessly. or, 2) Comes for you with everything it has and attempts to bury you the very second you press the Spacebar.

Most people whom D/L a mod want something somewhere in between these two. I prefer mods to be nearer the second option than the first. I like a game which is very challenging rather than a Star Trek version of 3D Whack a Mole. Building a brand new AI from scratch can be highly rewarding when you finally make everything operate the way you want. The look of abject terror upon a player's face when they realize this AI you've made is much meaner than the ones they've grown accustomed to is priceless. One member of my A2 LAN group has a serious addiction to GodShips. I really enjoy watching my AI play Cardassians and contemptuously carve the heart out of his fleets of super Sovereigns and mega Defiants. But then, I am a long time resident of the Valley of Shadows anyway.

If you like, after you finish writing the new files, you can PM or email me and I will take a look at the finished product to see if I can offer any suggestions or advice. I cannot currently playtest any mods because I am in the middle of a few projects myself, but I'd be glad to lend whatever help I can.