New Unit sounds, and borg AA. -1 reply

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Dave-Mastor

Thus, I refute thee.

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7th May 2004

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#1 13 years ago

I was wondering, How do I add new Attack, Move, Acknolage, Repair, and Stop sounds to a ship. I have the sounds recorded. How do I add them to the ship. Also I want to make a Red Auto Assimalator, and add it to the ship with new sounds. It's effect will hold the Ship, and Kill it's crew:naughty:. So it's crewless. And how do I add a new Icon to it. I would also like to add a Green Corbromite Reflecter to the same ship. only it will render the ship impervius to attack, but drains special energy like crazy. I would also like it to reflect Everything, Including Phasers:naughty:. And I would like to add a new Icon for this to. And for the above Technolagies, Is it possible to make it so that when you click on the button for the Special weapon, and then click on a ship. to make it so that he says, Starting [Insert SW Here] now. That's all, thanks.:beer:




TG_Earl

I don't spend enough time here

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20th April 2005

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#2 13 years ago

all that can be done, all sounds are in event.dat and can be oppend with notepad. I think Westworlds tutorial has a section on it, but thir are tutorials out thir.




Zerosystem

Causing insanity

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5th April 2005

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#3 13 years ago

Thats alot to ask at once. check the ODFs of other ships, I believe there is a line like... eventstop = eventattack = And so on. You may be able to change the color of the spec. weapons, and you can use the borg holding beam. You might have to create a copy of an existing weapon, then use the copied spec weapon odf file to fit your needs. Also, you will need a recorded sound file for the "Starting [Insert SW Here] now". Curses, I've been beated.




Dave-Mastor

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7th May 2004

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#4 13 years ago

Thanks.




Dave-Mastor

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#5 13 years ago

Wait, I still can't get it! Please help!




Dave-Mastor

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#6 13 years ago

Ok, I sorta got it to work, But only selecting the unit works, I don't know why. This is what the Text loocks like: ################################################################################# # COMET SOUNDS COMAcknowledge{ Table Sound "COMAcknowlage3.wav" Sound "COMAcknowlage2.wav" Sound "COMAcknowlage.wav" } COMSelect{ Table Sound "COMSelect.wav" Sound "COMSelect2.wav" } COMAttack{ Table Sound "COMAttack.wav" Sound "COMAttack2.wav" Sound "COMAttack3.wav" } COMStop{ Table Sound "COMStop.wav" Sound "COMStop2.wav" } COMMove{ Table Sound "COMMove.wav" Sound "COMMove2.wav" Sound "COMMove3.wav" Sound "COMMove4.wav" } COMRepair{ Table Sound "COMRepair.wav" Sound "COMRepair2.wav" } ################################################################################# All the files have the Exact file names (Aka: COMMove.wav) I don't know why it's not working.