Notepad++ & ODF Editing Plugin -1 reply

  • 1
  • 2

Please wait...

pepperman

Cloaked in the Neutral Zone

50 XP

5th February 2004

0 Uploads

742 Posts

0 Threads

#11 9 years ago

Ragnar,

With your newly acquired skills, may I propose something a little more challenging like developing a new set of import and export plugins for Milkshape.




Ragnar

Sneaking about...

50 XP

17th April 2007

0 Uploads

951 Posts

0 Threads

#12 9 years ago

Ah, well, I don't think I'm that skilled yet. I haven't learned to decompile game engines or the like, I can only make programs from scratch using C#, and even those aren't that complex.

Maybe in a year or two I would be able to. Sorry lol.




Terra_Inc

I'm not a bug. I'm a feature.

50 XP

3rd November 2008

4 Uploads

329 Posts

0 Threads

#13 9 years ago

Ragnar;5256852I've only got the weapon ODF commands to add now, and a few other little bits here and there.

However, I was wondering what you would think if I implemented this feature...

Spoiler: Show
nprotoimage2.jpg

Pretty much in a nutshell, by typing //# in your ODF you can start a "block" which is terminated by //%

Ah, that would be very useful. When you are writing programs with more than 200 lines of code in OOP languages, you HAVE to use this to get an overview of the code. ODFs are not that complicated, but this could still be extremely useful. You should definitely keep this feature, I'd love to use this. =p




F/\}{I´3$

Illiterate? I'm FahreS

50 XP

24th March 2006

0 Uploads

1,230 Posts

0 Threads

#14 9 years ago

i would download that. i use phase5 for html and css, and that does the same thing, but not for odfs xD so keep it up, good work




Ragnar

Sneaking about...

50 XP

17th April 2007

0 Uploads

951 Posts

0 Threads

#15 9 years ago

All I have to do now is add the Special Weapon ODF commands, and that should be it. Then I'd be willing to distribute a few copies for anyone who would like to test it and give feedback before I upload it to the main site.

As there are what, well over 100 ODF commands, I would like some help in testing :D

I got permission from the N++ and SF to upload to Filefront too, and I'll upload it on their site too for their benefit :D




Terra_Inc

I'm not a bug. I'm a feature.

50 XP

3rd November 2008

4 Uploads

329 Posts

0 Threads

#16 9 years ago

Ragnar;5258785All I have to do now is add the Special Weapon ODF commands, and that should be it. Then I'd be willing to distribute a few copies for anyone who would like to test it and give feedback before I upload it to the main site.

As there are what, well over 100 ODF commands, I would like some help in testing :D

I got permission from the N++ and SF to upload to Filefront too, and I'll upload it on their site too for their benefit :D

Testing? No problem. Tell me where to DL the file and I'll do an extensive test. :nodding:




Ragnar

Sneaking about...

50 XP

17th April 2007

0 Uploads

951 Posts

0 Threads

#17 9 years ago

Just a little update. Been busy the past few days with RL events, but I'm back into this and I only have the physics ODF commands to update :)

Btw, does anyone know what the attack_path command does? I've never seen this in action. Was wondering whether I should add it to the list on ODF commands. I noticed it isn't included on SB34 so I'm curious lol.




Guest

I didn't make it!

0 XP

 
#18 9 years ago

Ithink it has somthing to do with AI path scripting which we don't yet know how to do.




  • 1
  • 2