orbital stuff -1 reply

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Shadow_The_Hedgehog

Power, its always about Power

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8th June 2004

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#1 14 years ago

does anyone know what has to be edited in order for more than one Orbital facility to orbit a planet




armad2

Destroy everything you see

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1st May 2004

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#2 14 years ago

i ve been wondering about that its probably hard coded in the exe. But it migh not be.




Twitch1

The Borg will rock your world!

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4th December 2003

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#3 14 years ago

Armad2 is probably right, it's hardcoded, as I've seen nothing in any file that alludes to multiple orbiters. Would increasing orbit speed help? The line in the end of the orbital.odf is: // How long to complete one orbit orbitTime = 120

I changed mine to 100 and don't notice any real speed up but a much lower number might do it.




armad2

Destroy everything you see

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1st May 2004

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#4 14 years ago

higher numbers make it orbit slower. lower makes it go faster but it didnt change anything for me.




Deepwater

QVISION 210 ROCKS!!!

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3rd February 2004

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#5 14 years ago

Shadow your forgetting the Cobra Alliance already tried putting two objects in orbit. Remember trying to have an already orbiting miner and trying to put Project Eclipse in orbit with it.




Twitch1

The Borg will rock your world!

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4th December 2003

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#6 14 years ago

The only way for an armed orbiter to "cover" a planet better is to speed it up. Maybe 60 since that's twice as fast as a 120 orbit....? I can't think of any real necessity for 2 orbiters as they can mine and fight at the same time.