I'm trying to port a ship from BC with milkshape and I think I covered all the basic necessities but when I plug in the ship, it comes out mostly transparent..... ..I remember reading about a problem like this in the past but I can't seem to remember where or what thread that was on. Can anyone please help me out?
I didn't make it!
I had the invisible ship problem last night while lightmapping something. It was a ship originally designed for A1 that I wanted to use in A2. A1 does not recognize alphas. The SOD file will need to be changed to display alphas. As to how to do that, I have no idea. I am still learning my way around textures.
it looks a lot more like an xform / inverted mesh problem, I dont know how to fix it in milkshape but I know you have to select the messed up parts and turn the faces around somehow.
Nice man, that looks to be DJ's USS Raptor
You forgot some of the mesh nodes. That would explain how some parts are transparent, and others aren't.
If all the mesh nodes are present (and named correctly) then you might have to go with Achilles suggestion and reverse the faces, to do this in MS3D: 1. Select the groups that are not showing up (from the "Groups" tab) 2. Click "Face" on the main menu, you should see a dropdown menu. 3. Click "Reverse Vertex Order" it should be the first option in the dropdown meny on "Face" 4. Re-export and check if its all showing up. Hope this helps! :)
1. Make not of all the materials use including their files names and to which mesh they are assigned to 2. Delete all of the materials 3. Recreate the materials assigning to the proper mesh as you go and tweaking the respective settings 4. Export it out as a sod file when done Sounds silly I know but it has worked for me in the past with BC models.
Using milkshape? Edit > Select All Vertex > Mirror Left <--> Right
Should sort everything out.
That looks awesome mate, great job on the port.