Porting Ship Problem(Help Anyone) -1 reply

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dEjavU'

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7th June 2008

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#1 10 years ago

I'm trying to port a ship from BC with milkshape and I think I covered all the basic necessities but when I plug in the ship, it comes out mostly transparent..... hg7656.jpg ..I remember reading about a problem like this in the past but I can't seem to remember where or what thread that was on. Can anyone please help me out?




Guest

I didn't make it!

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#2 10 years ago

I had the invisible ship problem last night while lightmapping something. It was a ship originally designed for A1 that I wanted to use in A2. A1 does not recognize alphas. The SOD file will need to be changed to display alphas. As to how to do that, I have no idea. I am still learning my way around textures.




Achilles

I stole fire from the lighter!

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13th January 2003

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#3 10 years ago

it looks a lot more like an xform / inverted mesh problem, I dont know how to fix it in milkshape but I know you have to select the messed up parts and turn the faces around somehow.




Jetfreak

The Real Awesome

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20th April 2007

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#4 10 years ago

Nice man, that looks to be DJ's USS Raptor




CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#5 10 years ago

You forgot some of the mesh nodes. That would explain how some parts are transparent, and others aren't.




Dan1025

Adopt, adapt, improve

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24th February 2007

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#6 10 years ago

If all the mesh nodes are present (and named correctly) then you might have to go with Achilles suggestion and reverse the faces, to do this in MS3D: 1. Select the groups that are not showing up (from the "Groups" tab) 2. Click "Face" on the main menu, you should see a dropdown menu. 3. Click "Reverse Vertex Order" it should be the first option in the dropdown meny on "Face" 4. Re-export and check if its all showing up. Hope this helps! :)




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#7 10 years ago

1. Make not of all the materials use including their files names and to which mesh they are assigned to 2. Delete all of the materials 3. Recreate the materials assigning to the proper mesh as you go and tweaking the respective settings 4. Export it out as a sod file when done Sounds silly I know but it has worked for me in the past with BC models.




dEjavU'

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7th June 2008

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#8 10 years ago

Thanks guys. Sufis to say I went through allot of trial and error attemps but finaly got this far.....

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....but it seems now I'm faced with a different problem. All the letters and numbers are backwards :uhm: does anyone know how I could fix this?




elevatormusic

slouching toward nirvana

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19th July 2006

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#9 10 years ago

Using milkshape? Edit > Select All Vertex > Mirror Left <--> Right

Should sort everything out.




Jetfreak

The Real Awesome

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#10 10 years ago

That looks awesome mate, great job on the port.