Just as a point of information (and due to the fact I can't remember who it was I made a promise to, to release this), I am in the process of putting together a complete modding pack with this ship. I'm just waiting on some borgified A2 textures so they shouldnt' be to long. This pack should include everything that is required (except perhaps a wireframe as I'm crap at doing them, so there will be a reference image to use instead). I'll also include additional files for A1 model replacement (once I get my mits on some damage textures), plus as complete instructions as possible for adding the unit into either game. This should be done very shortly. Its just a matter of getting the texture files sorted, so stand by.
Thankyou!!! Just to jog your memory:
#10 - The Premonition - Posted by: SupaStarAsh (Member) on 11-09-2004 at 15:45 Seems as the A1 / A2 Premonition is ok-ish... Anyone fancy converting the new one from bridge commander? - A request!! It looks well ace!
#19 - Posted by: MajorPayne (Member) on 11-10-2004 at 02:25 SupaStarAsh. The Premonition model you commented about from BC is quite high in polys (I think its around 6500 or so). I've got a 99% rebuilt version. Its unconverted currently, but if enough people make a request then I'll see what I can do about converting it to cross A1/A2 compatible format, and making a quick release.
#21 - #19 #20 - Posted by: SupaStarAsh (Member) on 11-10-2004 at 06:47 How many people is "enough" If needs be i will start a forum about it because it is a well ace ship, looks magnificent!
and yea, it is lacking in every aspect lol!
MajorPayne: While your at it! is there any possability that you could give it some decent Borg textures 2?
#22 - Premonition in Question - Posted by: SupaStarAsh (Member) on 11-10-2004 at 06:50 http://bridgecommander.filefront.com/file/USS_Premonition;31597
Jus incase nobody knows which one we are on about!
Now tell me thats not an ACE ship!? - and i will shoot you!
#23 - Posted by: MajorPayne (Member) on 11-10-2004 at 13:05 Okay. I'll sort it out over the next day or so. As for new borg textures. Someone else will have to take care of that as texture creation is something which is still beyond me, unfortunately.
and for a Reference: http://armada2.filefront.com/file.potd?ID=27974&action=expand#459337 Cheers for making this! Looks a well ace ship and i can't wait for it to come out. :D For you :beer:
Major I've done this Premonition on my comp and I'm not trying to stop you but in my opinion:
High poly is good!, High poly is acurate!, High poly is your friend!
Can't argue with that
Actually the model you converted Sherman2, is Queballs direct BC conversion and not the one I've currently got which is somewhat lower in the poly count.
thats why I said: High poly is good!, High poly is acurate!, High poly is your friend!
it is Queballs though.
Now, in armada 2 a good texture job could be even better than a higher poly model, but I do think we need a new one.
Well Queballs is an exceptional model and texture set to say the least, but the original poly count is 9308. My almost completely rebuilt (deflector remains because it looks better than the one I attempted to put on there) version is 2557 polys and a refitted version without the time nacelle on top is 2307 but that one won't be converted at this time. Current status is that the models converted (its size is around 85% of the sovereigns length whcih I think is a correct). I'm still waiting on the borgified A2 textures but I'm not sure how the damage textures will come out.
I thought it was Queballs that you were converting... :(
Major A Payne(except perhaps a wireframe as I'm crap at doing them, so there will be a reference image to use instead).
If you want a proper wireframe for it mate, send me a suitable piccy & I'll make you one for it!! ;)