problems with torpedos -1 reply

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Guest

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#1 13 years ago

another problem:

i saw in a guide how to make that the ships fire torps in salves, but it doesnt work.

/Display name for this weapon wpnName = "Neutron Torpedo"

classLabel = "cannon"

//Time Delay between shots shotDelay = 7.0f

//Sound which is played when the weapon fires fireSound = "pofwea.wav"

// Range within which the weapon will fire. range = 900.0f

//Maxiumum number of targets maxTargets = 3

saveFire = 1 maxShots = 4 minimumShotInterval = 20

hitChance = 0.5 "bbattle.odf" 1.0 "bbattle1.odf" 1.0 "bbattle2.odf" 1.0 "bscoutsp.odf" 1.0ll "BSPHERE.ODF" 1.0 "fdawnstar.odf" 1.0 "fprom.odf" 0.8 "fbattle.odf" 1.0 "kbattle.odf" 1.0 "rbattle.odf" 1.0 "fente.odf" 1.0 "fgalaxy.odf" 1.0 "kmartok.odf" 1.0

this is the torp file i created, but my borg cube doesnt shoot in salves, just every 7 seconds one torp (and i edited the ship that it got the new torp) how do i use the commands for firing in salves properly?




Atlantis

The Confused Vorlon

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#2 13 years ago

minimumShotInterval = 20

that line you've got there means that the torpedoes it's saved up fire every 20 seconds.

you'll want something like

minimumShotInterval = 0.2




Guest

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#3 13 years ago

sorry, but that doesnt work, my cube doesnt fire 4 torps in a short time, it only shots every 7 secs, what do i do wrong?




draconis_sharp

error

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#4 13 years ago

Those .odf lines are known to be a bit buggy. You'll have to wait 28 seconds until your ships can fire a full solvo... Also, the class label should probably be changed to "areacannon" instead.




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#5 13 years ago

what does areacannon do? perhaps i can use it for my borg weapon for the cube, i dont like it that the cube only attacks one target at the time, can i change this with the entry area cannon for the phasers? and for the torps, i thought photontorpedo could be the right thing, isn't it?




draconis_sharp

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#6 13 years ago

Huh?

Oh well, the torpedo class label should actually be "areamissile"

"areacannon" is for the phasers... I think




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#7 13 years ago

and how can i make that the borg cube attacks multiple targets at one time? is areacannon for it or do i have to do something else?




draconis_sharp

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#8 13 years ago

use "areamissile" for that




pepperman

Cloaked in the Neutral Zone

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#9 13 years ago

Here's an example of a Multiple Targeting Photon Torpedo. This weapon will target upto a maximum of three targets simultaniously.

========================================================== WEAPON ODF FILE ========================================================== #include "photon.odf"

//Name of the ODF file for the ordinance for this weapon

ordName = "rc3photo"

//Display name for this weapon

wpnName = "Multiple Targeting Photon Torpedo"

// Mark this as a special weapon.

special = 0

//Maxiumum number of targets

maxTargets = 3

//Time Delay between shots

shotDelay = 3.0f

// Range within which the weapon will fire.

range = 400.0f

attackRange = 300.0f

// Percent chance of hitting the target.

//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)

hitChance = 1.0

// Restrict the Fire Arc

restrictFireArc = 1

// Specify the arc of fire for the weapon

fireArc = 45

//Sound which is played when the weapon fires

fireSound = "porwea.wav"

//Programming Stuff DO NOT CHANGE

classLabel = "areacannon"

//Should not be used

//wpnReticle = "gblast"

//UNKNOWN

wpnPriority = 0

//UNKNOWN

wpnCategory = "ARCA"

// HIT_EVERYONE = 0,

// HIT_ALLIES = 1,

// HIT_ENEMIES = 2

hitCondition = 2

========================================================== WEAPON ORDINANCE FILE ========================================================== #include "photono.odf"

//The sprite which is used for this ordinance

Sprite = "rc3phot"

// Time to play through the animation for the sprite in seconds

spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)

shotColor = 227

// Size of photon torpedo.

radius = 6.0f

lightColor = 0.0 1.0 0.0

lightFalloffStart = 50.0

lightFalloffRange = 5.0




The Joelteon7

The cake is a lie.There is no cake.

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#10 13 years ago

You're seriously not telling me its that easy to do multi-targeting lol...Ohwell, sounds cool, gonna have to copy that one, does tha also work for phasers aswell?