Prometheus MVAM Project -1 reply

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Thun

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29th April 2003

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#41 12 years ago

I will look around some more for those, but the ones at Battleclinic are the same high-poly ones available from BC (At least the only one that had the 3 sections)

Thun




Dan1025

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24th February 2007

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#42 12 years ago

Yeah thats the one I have in my game.




Thun

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#43 12 years ago

How does that one run, dan? I was considering releasing that version, but I'm not sure the engine can handle 30 of those on-screen. Or some computer, for that matter...

I can already see 10 Prometheus on the screen (about 70000 polies) and then BOOM! MVAM (110000 polies) :eek:

Thun




Dan1025

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#44 12 years ago

Well it runs fine for me, but that could obviously change based on a persons computer specs. You could also just add the maxBuildableNumber command so that you wouldn't have 30 of them ingame. Another thing you could do would be to resize the textures, as large textures slow down A2 more than high poly models ever do.




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#45 12 years ago

Who does that work exactly?




Dan1025

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#46 12 years ago

Well these are just suggestions, so I'd assume Thun would impliment them if he likes any of them.




Thun

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#47 12 years ago

Yep, I am indeed considering some. Anything to avoid working on the actual meshes, really.

Thun




Dan1025

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#48 12 years ago

I know what you mean. Hopefully you'll find a solution to the poly issue :)