Queen's Own Borg Mod -1 reply

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StarBlade

www.starbase34.net

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6th January 2006

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#1 10 years ago

Hello there. I owe a great debt of thanks to adm_tyler for giving me the idea of doing a righteous canon-grade Borg mod. I'm currently cobbling stuff together from various sources (notably stock models I'm re-ODFing, and going through Borg models from all over looking for the right Diamond). But I need a cube. Not just any cube: a First Contact style cube, with an animated portal that opens to spit out spheres (or whatever ship I want, really). This is my mod plan at present. The Borg Queen's diamond becomes a mobile starbase. Her Diamond is equipped with one cutting beam, three types of tractor beams and the Devastating Pulse. (Watch First Contact again-- the Battle of Sector 001 --for what I mean. There's a scene just before Picard orders "fire!" when a single bolt from the Borg ship cuts a Steamrunner class starship in half! There's only one word for that-- Devastating!) All Borg technology will be based on the presence of the Queen's Diamond for the techtree. In other words, no upgrades, no research, just assimilation and conquest. It is the Queen's presence aboard the Diamond drives the Collective. Without her, the battlefield Borg voices are silenced in the Collective (exactly as she says in the first Borg mission) until she returns to them. This will only apply to special weapons, not standard Borg weapons (tractor beams, cutting beams, pulses). In terms of those standard Borg weapons, they will be pulses and beams only-- no torpedoes. Torpedoes are meant to be used AGAINST the Borg, not by them. They've never fired a torpedo other than the ones Voyager let 'em use on Species 8472. This mod will maintain that. It will also maintain a lack of anything like shields (even the 'shield remodulation' special weapon will be useless) and an intense resistance to boarding parties, for all structures. There will be six types of beam weapons at the Borg's disposal: - cutting beams (stock Borg phaser with new texture), - tractor beams (stock), - holding beams (using the stock tractor beam, as a weapon), - holding-while-assimilating or "gripping" beams (the stock Cube holding beam), - assimilation beams (as seen on the stock Assimilator) - and technology assimilation beams (from stock). There are also three types of pulses, each from stock, each with an associated turret: - small pulse (from stock 'bturret') - medium pulse (from stock 'bbase') - devastating pulse (looks like stock 'bbase' weapon, with bigger pulse and obviously painful effects) Once the game begins, the Queen's Diamond deploys (or maybe just builds) the Borg Scout Cube, which I'm hoping I can use as BOTH a conship AND a freighter. The scouts will be equipped with small pulses, a stock tractor beam and a resource-extraction beam. The Queen's Diamond would then serve as a mobile mining station to which resources would return. The Scout Cube builds turrets, and the Transwarp Portal, (stock 'bportal'). This Portal will be the ONLY shipyard the Borg will have, and will then summons Cubes (as well as Diamonds) rather than construct them. This is as much for canon as for aesthetic reasons-- if it takes a long time for the game to build a unit with less than forty poly, it just LOOKS wrong while being constructed! As for cubes, I intend to use only Tactical Cubes and standard Cubes, preferably NOT from stock. And these Cubes will be beefed up nicely in their .ODFs-- tractor beams, tech-assimilation beams, cutting beams, the Devastating Pulse, and most devastatingly, the ability to self-destruct and create a Spatial Rift (or maybe a subspace shockwave, I'm still undecided). The Diamonds built will not all be Queen's Diamonds --there can be only one Borg Queen, as far as I know. All Standard Diamonds will have the same resource-accumulating ability, but without the various special weapons found aboard the Queen's Diamond. Should the Queen's Diamond be destroyed, a new Queen's Diamond can be brought through the Portal provided the resources are present to do so, one at a time as required. Other Diamonds can be easily produced. All these Diamonds must look essentially identical so that it requires the enemy player to both close the portal AND destroy the Queen in order to finally isolate the Borg. I think I'll need to have one of the turrets use special weapons to do.... something special. Maybe a subspace warp-jamming field like in the Fed A2 missions. I don't know yet. But it'll be neat. I'm still undecided about how I'd want to use the Sphere. I know I want to, I'm just not sure exactly how. I looked to canon for information as to how, but with mixed results. In First Contact it was used to bombard the planet's surface. Stock A2 Borg have the Colony Ship for that-- which I don't want to use. However in Voyager eps, notably Endgame, the Sphere served a very different role. I was thinking maybe of using it to replicate the effect of the Tech Assimilator, again in a mobile structure. I've also decided that I DON'T want to use the Borg Assimilator as seen in "Descent" (TNG). I'm considering it the work of renegade Borg rejected from the Collective. Nor do I want the Borg to use any structures, even if the Unimatrix complexes we've seen in Voyager are canon. I want them to be wholly and totally mobile, except for turrets --and even then, turrets should be deployed around resources or for area denial, and will be able to be towed into position. Although it'd be fun to use them as 'pods' for vessels like the Scout Cube, towed behind them unleashing their arsenal as required. I think this whole mod will bring the Borg closer to their potential and their intended design as a race: meant to be the vanguard of a greater Collective beyond, operating beyond the three-dimensional terms imposed upon them by the original Armada designers. I'm tweaking Armada II constantly, in order to get it closer to where I want. I love this game, and the Borg's lack of, well, essential Borgness has always been a minor nitpick of mine with the overall game. If I can correct that and make a truly awesome full-race mod, I'll do what I can to get the permissions (since none of the models will be my own) and release it. But if anyone has - a truly awesome looking Borg diamond - an equally awesome looking Borg tactical cube - the aforementioned First Contact-style Borg cube - maybe a really nice cube I can use for the scout I'd be more than happy to fit them into my mod. It'd be easier for people to say "use this SOD, it's mine!" in advance than for me to track down people and ask for permission. Since a lot of what I want to do relies on properly-tailored .ODFs and .AIPs, it's really trial-and-error playtesting that'll take up the bulk of my time. Of course, if anyone wants in on the scene, lemme know. It's my hope to once again make the Borg a truly menacing adversary for the Alpha Quadrant, and breathe new life into the phrase "resistance is futile". Your assistance is always appreciated. Thanks for reading. :cool:




Dan1025

Adopt, adapt, improve

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23rd February 2007

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#2 10 years ago

Wow, the detail you've already put into this is impressive to say the least, the mod sounds great, the stock Borg are nowhere near as advanced as they should be. I can't wait to see how this mod progesses :)




Guest

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#3 10 years ago

This sounds magnificent. I have long thouhgt the Borg are seriously underpowered in A2. I am looking forward to the mod.




Sugar Spice

Day of reckoning is coming!

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14th November 2003

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#4 10 years ago

Just thought I'd tell you Starfleet Kid that the Borg indeed used torpedoes, it was the very tactical cube in Voyager that had them. Destoryed the Delta Flyer with one infact. Unimatrix Zero.




StarBlade

www.starbase34.net

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6th January 2006

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#5 10 years ago
Chrystalis;4003398 Destoryed the Delta Flyer with one infact. Unimatrix Zero.

Not a big deal-- considering that the stock turret torpedo is pretty decent anyway, I can add it onto the Tac-Cube. Something to set it apart from the bad ol' standard Cube. :cool:




Sugar Spice

Day of reckoning is coming!

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14th November 2003

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#6 10 years ago

Righto. I'm looking forward to screenshots, Kid. :nodding:




Shuttlebay 2

don't worry, it'll fit

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13th August 2004

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#7 10 years ago
Chrystalis;4003398Just thought I'd tell you Starfleet Kid that the Borg indeed used torpedoes, it was the very tactical cube in Voyager that had them. Destoryed the Delta Flyer with one infact. Unimatrix Zero.

The normal Cubes also had torpedo's (VOY: Scorpion pt II) when they fired on an 8472 bioship before the rammed it. Back on topic: I love your idea. This would make the Borg stronger and I think more canon. Looking forward to it:cool:




Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#8 10 years ago

I cannot wait as well..if you need anything at all..don't hesitate...I'd love to integrate this into my own mod...




StarBlade

www.starbase34.net

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6th January 2006

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#9 10 years ago

A brief update.

Turns out you need to have your construction ships and mining vessels separate. Freighters can't be conships. But the Borg need to mine, so... I built in a fusion script that turns my conship cubes into mining cubes. So far the .SOD is the same but I'm thinking I should change them somehow. Maybe use a stock Cube for the conship, a stock Detector for the miner. I don't know.

I've also encountered another necessity: in order to use the Borg properly, I am required to keep the Technology Assimilator pretty much intact. Otherwise assimilated technology won't be properly used. I'm calling it the Assimilation Complex for now, and I'm thinking I might be able to tweak it to have an attached transwarp hub as a pod. This puts the Borg at a grand total of two structures (the Portal and the Assimilation Complex) and that's it.

I'm toying with including Yacuzza's truly awesome Transwarp Hub, which looks like the one straight out of Endgame, but since in the ep they said it was one of six in the whole galaxy, not to mention that it was inside a dense nebula and so forth, I'm thinking that might be overkill. If someone could PLEASE hardpoint Ash's Transwarp Station, I'd owe you. I specifically need one of the gates to be a build point. The rest can be as they are. I was never fond of the stock Transwarp Portal, and if I can replace it.... bonus.

(If not, does anyone have a build button for that portal? It'd save me the trouble of making it myself.)

Still not quite sure how best to use the Sphere. Standard issue will be torpedoes and Nexus pulse weapons. But as its role in the Collective is sort of nebulous and contradictory from episode to episode, I'm not sure what to do with it.... suggestions welcome.

Oh, and I need to re-do all the Borg cutting beams so they look canon. Should take me a couple hours. The problem lately is in finding those hours. As anyone who's uploaded stuff can tell you, lately I've been more interested in keeping other people's work going onto the site ("spice MUST flow!"), and being good at being a moderator. But when I find the time, I mod. At any cost. ;)

More info as I have it. If anyone has awesome or even decent quality Borg vessels they're either willing to consent to me using or to offer for me to use, I'd appreciate it. I expect nothing. Faith manages. :D

:cool:




Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#10 10 years ago

I'll come up with some cutting beam textures for you..do you want BOBW or FC/VOY cutting beam textures...as they were different..the BBOW cutting beam looked like a skinny phaser, while FC/VOY looked like a tractor beam/holding beam of sorts?