question about textures -1 reply

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Stephy

Slightly cooler than a n00b

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11th November 2006

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#1 11 years ago

how can I see all the texture and not just the lightmaps like pictured on the joined picture:uhm:? I use MS ver.1.8.1b

thanks




dinosaurJR

...

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14th March 2006

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#2 11 years ago

Hey, how ya doin? If thats what I think it is, then its a very common thing:) simply click the materials tab on the top left or right (depenting on which side youve set it to) of the screen - its next to the model, groups and joints tabs, there should be a box that you can check called spheremap, check this then un-check it, and BOOM! . . . the texture should be there (i dont know why this happens):) Alternately, on the tool bar at the top of screen go to tools / assimisoft lightmap flip tool - this should have the same affect - making your texture visible. - note that this also seperates the texture into three parts - the .tga, the alpha channel (this should have a suffix i - eg texture_i.bmp) and another .bmp containing the color data. i think the above is correct anyway? good luck!:)




Stephy

Slightly cooler than a n00b

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11th November 2006

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#3 11 years ago

iT WORK THANKS :)




Stephy

Slightly cooler than a n00b

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11th November 2006

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#4 11 years ago

sorry for the lack of precisions, but the only second solution work , but I can't use BMP in armadaII and the first dont work:uhm: If I use the assimisoft lightmap flip tool to see the texture when I make my ship , and after the I re-use the assimisoft lightmap flip tool to put the bmp's in one TGA , it is possible? and can I use them to see the light and the texture ingame, or inthe game ,the ship will appear like on the picture? sorry for my bad english




Chiletrek

Warriors from Fluidic Space

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8th August 2004

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#5 11 years ago

Hello: Yes, if you press the Assimsoft Lightmap Flip tool again, it will give you your tga back, I know because I've used that to get some SFC units into my personal mod :D




dinosaurJR

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14th March 2006

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#6 11 years ago

Yep, ditto what he said:) the tool can be used to separate the texture and to re combine them -easy peasy:) And dont worry about the english - you get the point across well enough;)