Quick modding question -1 reply

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blurb23

I take what n0e says way too seriously

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28th November 2004

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#1 13 years ago

i just got a few quick questions, because im gonna take my first crack at modding... 1) Im thinking of making realistic Defiant, Intrepid, and Sovvie hardpoints... what program would i have to use to see that hardpoints? 2) would the HP's of a stock model for a Sovvie be the same as, for example Admiral's Sovvie? meaning, that if i used the HP's from a stock Sovvie and put some new weapons on it, would my weapons work for just the stock sovvie, or would it work for other ones too? 3) If im thinking of updating the weapons someones existing ship, would i have to contact them and ask for information?




Kilobyte

What does the Fox say?

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23rd November 2002

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#2 13 years ago

blurb23i just got a few quick questions, because im gonna take my first crack at modding... 1) Im thinking of making realistic Defiant, Intrepid, and Sovvie hardpoints... what program would i have to use to see that hardpoints?[/quote]

Storm3D Tool to view the model as it appears in the game. 3DStudio Max for model editing. Or something that supports 3DS max plugins, or formats.

blurb232) would the HP's of a stock model for a Sovvie be the same as, for example Admiral's Sovvie? meaning, that if i used the HP's from a stock Sovvie and put some new weapons on it, would my weapons work for just the stock sovvie, or would it work for other ones too?

Tough question, I 'm not sure I understand... The HPs should be the same.

You would have to add the weapons to each ship individually. [QUOTE=blurb23]3) If im thinking of updating the weapons someones existing ship, would i have to contact them and ask for information?

If you want to put it on the site, or add HPs then yes. If you just want to add weapons to it, for your personal use, then I don't see any reason why you would need to.




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#3 13 years ago

Answer for Q2.

Hp's are refrence points. Aslong as there is a model and textures bearing the same name as the particular ship odf, in this case, fbattle, the hp's correspond. However, when changing say the model, and thus the particular hp's, a few things may happen:

1) Different people may not stick to the original hp numbers and points, so, say there are excatly the same hp's on model A as there are on B. Let's now say that they number point X hp4 and 5 repsecitively. So, although that hp refrence is on the odf, with each model, it will fire from a different position (unless for some strange reason they're the same).

2) If a model has say, 5 hp's (say a scout ship) then those 5 points will be judged to determine what part of the ship has been hit, and then relate this back...Ofcourse, if your ship has anything other than the highest number on the odf or the model...or vice versa, then watch your game crash!

3) Take an example, go to a library and you look at the books alphabetically, the hp's are the letters and the books are the weapons, sensors etc., say you want to P, but when you looked through it, you found a book that began with S. As to would be the same as hp's, writing one down in the incorrect place may not destroy your game, but, its not good to see a disruptor or torpedo fire out of your starboard nacelle!

Hope that helps, and if it doesn't, well...i dunno lol, good luck!




draconis_sharp

error

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11th July 2004

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#4 13 years ago

...and the winner is... Assimview!!!

Well, in my opinion, assimilation software makes the best program for viewing models. I use it to figure out which hardpoints are best to use for certain weapons. It shouldn't take too much searching to find a place to download it. I don't know the URL so, sorry about that.

There are many things to hardpoints. Hardpoints can be designated just about anything I believe. They don't nessesarily have to be numbers anyway. An example would be a ship that uses the hardpoint designated "shields" as a place to target incoming weapons fire.

When you get down to weapons, especialy multiples of similar weapons, you should give them each hardpoints for each facing of the ship. An example would be a Negh'var with two disruptors. Let's say that the forward disruptors are HP01 and HP02; the port side has HP03 and HP05; the starboard side has HP04 and HP06; finally, the aft facing has HP07 and HP08. The Negh'var would always fire from the same facing if you assigned the two disruptors one hardpoint from each facing.

If you don't quite understand, I could always send an .odf and a diagram. Hmm... teaching people how to mod is quite difficult when you do not talk to them directly or even without a visual aid.




The Joelteon7

The cake is a lie.There is no cake.

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#5 13 years ago

Still, I understood a good amount of what you said!




superknijn

You guys rule!

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#6 13 years ago

I find assimview rather.....illogic. I use Storm3D Viewer, but you can't view hardpoints wth it, i think...




Kilobyte

What does the Fox say?

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#7 13 years ago
superknijnI find assimview rather.....illogic. I use Storm3D Viewer, but you can't view hardpoints wth it, i think...

I think you have to press "F3", or "I" or some other Key.




blurb23

I take what n0e says way too seriously

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#8 13 years ago

thanks you guys :)

i made some new HP's but all i gotta do now before releasing them is getting the permission :)