Got a question Does a repair ships have to have a "repair waeopn"?
Slightly cooler than a n00b
2nd June 2008
Yes they do,, this weapon ^^ // Repair Beam weapon1 = "gRepairBeam" weaponHardpoints1 = "hp01" "hp02" "hp03"
this is for the stock fed repair ship... and this should also be in the repair ship's odf I think,, ( never made one myself ) #include "repairBase.odf"
That weapon doesn't have anything to do with repairing ships. Its just there to show which ship is being fixed, but do I have to have the pointer?
Only Slightly Insane
1st June 2007
Yeah, unfortunately. If you put any other weapon as weapon1, it will fire that at the unit instead of the dummy repair beam. You could switch out the repair beam sod for a blank one, and the sound file with a silent one to.