Repaire ship and guns -1 reply

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#1 9 years ago

Got a question Does a repair ships have to have a "repair waeopn"?




Tottiboy190

Slightly cooler than a n00b

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2nd June 2008

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#2 9 years ago

Yes they do,, this weapon ^^ // Repair Beam weapon1 = "gRepairBeam" weaponHardpoints1 = "hp01" "hp02" "hp03"

this is for the stock fed repair ship... and this should also be in the repair ship's odf I think,, ( never made one myself ) #include "repairBase.odf"




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#3 9 years ago

That weapon doesn't have anything to do with repairing ships. Its just there to show which ship is being fixed, but do I have to have the pointer?




Icewolf132

Only Slightly Insane

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1st June 2007

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#4 9 years ago

Yeah, unfortunately. If you put any other weapon as weapon1, it will fire that at the unit instead of the dummy repair beam. You could switch out the repair beam sod for a blank one, and the sound file with a silent one to.




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#5 9 years ago

Ah stupid hard coading strikes again. Thanks guys