Got a question Does a repair ships have to have a "repair waeopn"?
Yes they do,, this weapon ^^ // Repair Beam weapon1 = "gRepairBeam" weaponHardpoints1 = "hp01" "hp02" "hp03"
this is for the stock fed repair ship... and this should also be in the repair ship's odf I think,, ( never made one myself ) #include "repairBase.odf"
That weapon doesn't have anything to do with repairing ships. Its just there to show which ship is being fixed, but do I have to have the pointer?
Yeah, unfortunately. If you put any other weapon as weapon1, it will fire that at the unit instead of the dummy repair beam. You could switch out the repair beam sod for a blank one, and the sound file with a silent one to.