Request for new station -1 reply

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Admiral Maverick

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25th January 2008

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#1 9 years ago

Hello modders out there,

I just read the thread about the modular base support comin' with the 1.2.5 Patch. So I got a question: Is there any limit for a -lets say "chain"- of stations attached to each other? I mean at first there is a station. with the new patch this station can build another station as a pod. But is this station also able to build another pod?? This would be a good start to create a real-sized Borg Unicomplex. Startin' with the Queens central chamber, attaching a transit-tunnel to it and to the end of this for example a research station or a shipyard. And on another side of the chamber you can add another kind of station. So this station "grows" within every new "pod" building to it. I never liked the concept of single Borg stations as soon as I saw the Unimatrix 01 for the first time on TV. But I don't have the possibility to create these models myself so any skilled modder needs to do so... IF IT IS possible




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#2 9 years ago

I am a huge borg fanatic and i completely agree the single borg stations are not in keeping with the borg Unimatrix concept presented by unimatrix01 and throughout voyager and tng when the borg are encountered unimatrixes are mentioned so i think it is a good idea and hope someone can do it




Amateur

beginner on armada2files

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23rd April 2005

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#3 9 years ago

Whilst I've not played with modular stations that much, it should be possible. But you may not want it to be. For a start - it probably won't work on any map in stock A2. Then there's the fact that it will be problematic for navigation. I seem to remember A2 being appallingly bad when it comes to big objects in game... If it does work however then it would be a nice addition certainly. Not shooting down any ideas here but I think it'll be more trouble than its worth - someone with more experience will have to confirm this however.




StarBlade

www.starbase34.net

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7th January 2006

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#4 9 years ago

I have to agree with Amateur here-- modular stations are useful in role-play, maybe, but in-game, if I have to choose between one station that builds once and takes, say, 240 seconds to build, or a four-part station that I need to keep adding onto and micromanaging while each part takes 60 seconds to build, I know which one I'd rather pick. Even if you could make different modules link to different weapons or properties, you don't need it to be modular, you can just use pods and make it a research station.

It's of limited utility also because of the problems with what those modules are for. I like the fact that shipyards, upgrade/research stations, starbases and mining operations (among other things) are separate in the game. That way you can lose one station and carry on operations with the others. Making the whole thing modular means, if I'm attacking you, I target the central structure with everything I've got (or play against you as a race with a detonating superweapon) and you lose everything once it goes down.

I think your best bet is to treat the various sections of Borg stations as being part of a unified whole rather than seeking a single "unicomplex" structure that can do it all. Especially considering how the game tends to tilt to the Borg's advantage once you've gotten past the awkward spheres-and-resource-collectors phase.

:cool:




Admiral Maverick

I'm too cool to Post

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25th January 2008

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#5 9 years ago

Have to agree with both of you. It would be a big station which is a "weakness" in the Borg Gameplay. But nevertheless I'm a big fan of authenticity. I've had the idea that the transit tunnels between the single stations are also armed. That means you would need a really BIG fleet of ships or any kind of "God-ship" to get close enough to the central structure. I also planed to give the single pieces of this unicomplex much stronger shields compared to stock stations. What I hate most in Armada2 is the lack of individual strengts of complete RACES. In my former A2 install I gave each race a "race-speciality" each one with advantages and disadvantages. So the Federation was a race of scientists. Compared to other races they've got twice the ship classes and technologies. with 6 instead of 3 research stations and 5 different shipyards. The fedships had each one multiple special weapons which needed to be researched. That took time and ressources but improved the power of the ships and fleets. The Romulans would be the galactic spies. Even their stations can be cloaked and are cloak-fire capable so they had an advantage over the biggest fleet that had no scout. But if revealed the stations are easy to destroy. And in such an install the Borg would have the advantage of centralized and very well armed structures and big and powerfull ships. And it needs individual specialities to hit them. It's the same as seen in the series. The Central Unicomplex could have destroyed every fleet with ease. It needed future technology and a virus to destroy it