I havent modded Armada 2 in a while. Could someone explain to me if there is actually away of researching the basic techonologies without the station building research pod meshes?
I don't think it's possible. But you could use empty meshes for the pods, it's almost the same...
Ah yes, thanks...
The real issue is that the game doesn't use variables or any other behind the scenes method of storing research.
Technically speaking, the pods are no different to any other ship or station, its just that the tech tree is setup to allow a particular special weapon when you have the particular pod.
As long as something exists in the game that can be checked against in the tech tree I don't see any reason why any buildable object wouldn't work. Producing an invisible pod would still be vunrable to having the station blown up because they would be attached, but I don't see any reason why you wouldn't be able to build a "ship" blank/invisible model classed as scrap so it couldn't be targeted. It would however still exist in the game for the tech tree to check against so in theory it would let you work around the engine limitation.
The only problem with that approach that comes to mind is that if its not destroyable then it might be hard to kill the player off!
Well im using a station which builds it with a sod scale of 0, i assume it needs to be built outside the current object as it just explodes...
Fleetops uses pods but modifies them as follows
Blank sod = at least i think, since it's invisible
destroyMeWithResearchStation = 0 IamGameToTheDeathCondition = 0 invincible = 1 invalidAsTarget = 1 clearsFog = 0 perceivedNeutral = 1 avoidme = 0
How many of those odf lines work in Armada 2 I'm not sure. When they release their next 1.2 patch I think all of this code will be available.
Thanks ill check the bible...
I'm affraid that the first two won't work in stock A2, but the others maybe. Someone should have to discuss with Doca to include these in the next patch.
as to the first one, a solution might be to use the shipyard instead of research station and have it build stations rather than pods (still configured as explained above.) While this can cause crashes it might work with some testing. As for the second...I dunno.
Spectre;4763041Could someone explain to me if there is actually away of researching the basic techonologies without the station building research pod meshes?
Unfortunately, no. There has to be a physical presence of a pod in order for the research to take place. One way around this is scaleSOD = 0.05 or something along those lines, making the pod appear without being visible or being very easy to select.
I'm sure something can be arranged by 1.2.x but it's an open question as to when that will happen.
There are two kinds of pods: placeholder pods (used for the special weapons) and upgrade pods (which actually make the upgrades happen).
So, if you want the research option, without the additional pods, maybe you could change the requirement so that one of the existing, necessary pods (like an upgrade pod) is the techtree requirement for whatever you're trying to produce. It's not a terribly good solution but by reducing the number of pods required to get everything to work, you at least make the existing pods worth the effort of defending. Either that, or be patient for the next patch.