In max 3d, what controls the spped of rotation. For example, a planet mesh that is animated to rotate. When controls how fast or slow it rotates
the number of frames you use, default is 100 frames but this is pretty fast, for comparrison I'd estimate the stock federation contruction ship's animation is maybe 40-50 frames... for the planets in MU2 I used 2000-3000 frames.
I'm prety sure too that theres an odf command line that sets rotation speed for an object.
I think both Achilles and Starfox are right here, it just depends on the application.... I think things like Dilithium moons are controlled through the ODF, you don't animate thier rotation in the SOD file though. When it comes to other things that rotate through SOD animations it's exactly the way Achilles has it, it's dependant on the frames. For a planet or something your best bet is probably to set it to rotate 360 degrees over a long period of frames...I think this might provide the smoothest results as long as your animation is set to be at a consistent speed (Starts at the same speed that it's going the entire time, no acceleration and a constant speed for rotation.) Sorry if i'm blabbering at this point. Hope this helps..
According to my weak math and wild guesstimates, Earth rotates at about 108 meters/second, correct? This is much slower than the planets and moons rotate in A2. Slower rotation speeds for these objects should have a positive effect on frame rates overall, should it not? Less lag is always a good thing as I see it. I wish I had the skills it takes to adjust the SOD animations, because I for one dislike the speeds planets and moons rotate at. I have tried to slow or stop them using the odfs, but it has not worked.