SOD Problem. The cursed "bug box" -1 reply

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Ragnar

Sneaking about...

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17th April 2007

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#1 11 years ago

Hey I recently made my own model, and I've tried to put it ingame, but all I get is a bug box thing. It's meant to have weapons but it doesn't, but it has the proper physics file I gave it. The SOD itself has been exported in the A2 format. One thing though, do h_null_1, h_null_2 nodes work on a SOD model? I remember seeing them somewhere. I used the h_null nodes for hardpoint rotation, which brings up another question, do they actually need to be called h_null or something else, if anything at all lol? I'm gonna try and figure out why myself now, but I doubt I'll find it. Someone please help :) Thanks




Achilles

I stole fire from the lighter!

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13th January 2003

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#2 11 years ago

as far as I know about ms3d, once you have rotated the hp you delete the superfluous joint




Ragnar

Sneaking about...

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17th April 2007

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#3 11 years ago

I tried a version without the extra null joints, still no effect. Would I just go through the model hardpoints, deleting one after another until it works?




k_merse

Evolution

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30th September 2007

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#4 11 years ago

It's only an idea but the ODF name and the SOD name are the same? It can be also the reason.




Achilles

I stole fire from the lighter!

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13th January 2003

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#5 11 years ago

strange, recheck the name of any sprite nodes you have used, if not then try exporting without the hierarchy to make sure it's that.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#6 11 years ago
Ragnar

Sneaking about...

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17th April 2007

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#7 11 years ago

Oh yea, forgot about this. I fixed the ship. It seems that the plasmalrg emitters aren't working for me so I just removed them. Thanks anyways guys/girls.




Adm_Stacks

Captain of USS Terrible

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28th October 2003

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#8 11 years ago

Ms3d is weird in the fact that you CAN NOT have more than 1 e_plasma node of the same size. Exsample, 2 nodes [ e_plasmalrg_1, e_plasmalrg_2] will cause the bug box. Now if you still want 2 plasma nods, you need to rename the second one to a diffrent size. [e_plasmalrg, E_PLASMAMED] this works for adding a second plasma, or steam node.

hope this helps.