Star Trek XI GUI interface -1 reply

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Knight-2000

Dread thinks I'm a special person

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19th March 2006

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#11 11 years ago

I'll be looking forward to this as a download. Nice GUI Tain!




Tain_Enabran

For Cardassia!

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11th January 2008

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#12 11 years ago

Before release I must finish 2 other GUI's for SFC3 and than tell the administrators for permission about this new interface. Just one thing I do not understand ingame : I tried to create a new clear build button like those in FO but when testing it ingame it doesn't appear clear. Has anyone an idea?




SFC3

HL2: Leak: Mod Fan/Geek

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14th May 2008

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#13 11 years ago

Tain_Enabran;4947189Do you want a lens flare too for your Klingon and Romulan interfaces SFC3? lol:p:D[/QUOTE]

Nope, So how do I make the weapon? I want to make it look like a torpedo (photon) then disables the sensors on impact. How do I do this?

[QUOTE=Knight-2000;4947234]I'll be looking forward to this as a download.

What his GUI or my lens flare mod?




Tain_Enabran

For Cardassia!

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11th January 2008

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#14 11 years ago

From one hand that remembers me the Griffin sensor jammer. On the other hand it looks like a Vor'Cha poleron torpedo. A torpedo that desables sensors. Perhaps is there a solution in the poleron torpedo. I'm not sure of that.




Tain_Enabran

For Cardassia!

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11th January 2008

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#15 11 years ago

Poleron seems to be hardcoded.




Knight-2000

Dread thinks I'm a special person

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19th March 2006

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#16 11 years ago
SFC3;4947255Nope, So how do I make the weapon? I want to make it look like a torpedo (photon) then disables the sensors on impact. How do I do this? What his GUI or my lens flare mod?

Specifically the GUI, but the lens flare sounds interesting




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#17 11 years ago
Tain_Enabran;4947243I tried to create a new clear build button like those in FO but when testing it ingame it doesn't appear clear. Has anyone an idea?

your problem is in the gui_global.spr file. you have to define your buttons as transparent ones by adding this:

@tmaterial=interface




C.A.B.A.L.

Intermittently Connected

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13th March 2009

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#18 11 years ago

You might also try:

@tmaterial=additive

which makes textures more transparent the darker they are. So, for instance, you could have a red stop button with a black background and all you would see in game would be the red part. You could also try:

@tmaterial=wormhole

which uses whatever transparency you set in the texture itself.




Tain_Enabran

For Cardassia!

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11th January 2008

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#19 11 years ago

Thanks guys for your advice, now I know. I will modify the gui_global. I always thought it was a texture problem.




Flash525

The Carbon Comrade

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13th July 2004

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#20 11 years ago

Looks quite good Tain. Quite the GUI-creator, aren't you? ;)