Stealth buildings -1 reply

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superknijn

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4th March 2004

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#11 16 years ago

The station and turret difference is because of the size difference, the civilian ships are don't have weapons, so they will use their cloak for longer periods, and the costruction ships...have.... a totally different design, with other warp fields, and such.

(BTW, doesn't the Romulan cargo ship just looks perfect? it's a beauty!)




The Joelteon7

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13th November 2004

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#12 16 years ago

Hmm, mabye you mean how much poweer each cloak uses? Well, this can be edted simply, however it will require you to "create" new cloaks...however, in theory, all you would need to do is copy enough files and then slightly edit the name's...hopefully :)




superknijn

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#13 16 years ago

Thanks! But i still need a building and pods, i CAN go copying the research center and pods, but that will look stupid.




The Joelteon7

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#14 16 years ago

I have an alternative idea that should save time:

Assign each ship a cloaking device, either a standard one or the phase cloak, but for waht you want to do, I think the phase cloak might be better as that uses energy constantly (unless you can find a way to do this for the standard one). Anyhow, each ship that you assign it to has two lines concerning special energy, how much it has and how quickly it recharges. simply, change it so that maybe the civilian ships have a larger amount of energy and/or recharge quicker or whatever etc. Hope that works, good luck :)




superknijn

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#15 16 years ago

Thanks!

I also have an idea for the stations, but i don't really know if it's possible: A normal-like cloak, but, when activated, you can't build things from the station, research from the station, and the turrets and Starbases can't fire. something like a last resort when you're enemy is near, or a way of setting up a turret-trap. It's ofcourse per-station, having one building cloak all the others is a bit weird. (this could make a fun game with Best Defense, with every side having it's own base, and setting up a turret-trap in a empty one or hiding you're own expansion/new base if you're old is destroyed.




The Joelteon7

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#16 16 years ago

Bascially, aslong as what you don't want to happen doesn't have the wprds cloakEnable = 1 , you should be alright with that.( I know that's a double negative but its the only way of saying it!)

So, give it a cloak like normal, try my idea and see what happens, with any luck your idea should be implemtned for a good likeness :)




superknijn

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#17 16 years ago

Thanks!




Twitch1

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#18 16 years ago

The only problem I found when making cloaked stations is that you need to make the weapons they have in them ignore cloaking so they will actually fire when cloaked or decloak to fire. If cloaked they will sit an let enemy ships pass right by. The AI is too dumb to grasp what we want to do and will not cloak and decloak automatically.

I build planets with cloaks and weapons but once cloaked manually by the player they will not decloak and fire when threatened. If left uncloaked they will kick ass. The AI will not cloak its planets at all. PcPunch.gif




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