Stock model planet glow -1 reply

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Curtis_R

I'm A Republicratdent

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9th November 2006

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#1 11 years ago

untitled1nb8.gif

i messed around with the stock mdmoon sod and created the above with glow without the need of extra sods or adding them via map editor.

the mdmoon sod is the perfect sod for creating planets the game will instantly add a glow to without any map editing or extra sods..now mine isnt perfect but it shows it can be done just by milkshaping a standard sod.




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#2 11 years ago

is the planet still colonizable?




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

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17th April 2006

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#3 11 years ago

WTF, i replied to this last night, but my reply is gone, and i dont remember what i said. :wtf:




Curtis_R

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#4 11 years ago

well ive just finished a mdmoon2..or3...lol which does have the proper rotation now im working on some odf files to make them useable as planets.the texture name makes it easy to be any planet you like planet0.tga etc..then just odf out to the proper planet.i'llo get something uploaded soon.

note:it should be just a matter of relocating the planet odfs to the "other" folder so they retain their glows..outside this folder mdmoon loses its glow..ie: renaming it to PB_CLSSM etc does as well.engine related i think.




Curtis_R

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#5 11 years ago

well ive worked on this til im sick of it.the only way within stock game limitations..to add a glow is by using the dmoon node..but when you do,if you dont use the "scrap" class label versus the "planet" class label..then it wont apply it..or the game will crash...it works in map edit mode just fine using the scrap class and is colonizable...but thats fairly useless.

scripting tools would be beneficial for this application..to bad activision/mad doc didnt have the sense to see the glows use as a planet glow...idiots.




ColdDarkParanoia

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25th March 2005

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#6 11 years ago

very cleaver thinking out side the box there! :) very good idea




Curtis_R

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#7 11 years ago

well i feel this has a high potential level,but im probably not the person to see it implemented due to my limited modeling knowledge and limited knowledge on the game engines many node effects etc..but a veteran modder with high skill level in modeling etc..could probably pull this off quickly.

im just not that person right now.much respect to those who create models etc..they truly are difficult to learn.

:bows:




Datarock VIP Member

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#8 11 years ago

Curtis_R;3465850well i feel this has a high potential level,but im probably not the person to see it implemented due to my limited modeling knowledge and limited knowledge on the game engines many node effects etc..but a veteran modder with high skill level in modeling etc..could probably pull this off quickly.

im just not that person right now.much respect to those who create models etc..they truly are difficult to learn.

:bows:

Hmm, if its models you want i can recommend 2 people. Either Avon, if hes not to busy drinking coffee trying to stay up like me, or EAS_Intrepid, because he is one kick ass moddeler.

But if its just planets you want, they arent hard to make.




Curtis_R

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#9 11 years ago

i can make the planet easy,i simply make one inner sphere smaller than the outer sphere add the glow to the inner sphere and planet texture to the outer sphere..its getting the game engine to allow the glow to emit properly without using the "scrap" class that the dilithium moons use.then i have a bit of trouble with joints.