Strange -1 reply

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Please wait...

CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#11 11 years ago

Problem is that there are all these tiny slits that I can't seem to get a grip on so that I can fix them.




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#12 11 years ago

To turn the faces try "face to front" too. Sometimes its easier than reverse vertex order.




Dan1025

Adopt, adapt, improve

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24th February 2007

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#13 11 years ago

Nice model, once a few more of my projects are out of the way I'll look into reducing and releasing it :)




CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#14 11 years ago

I'm actually getting close to finishing it... almost.




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#15 11 years ago

maybe this will help...minus the rear wings i leave it to you all to try and reduce the poly count.




CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#16 11 years ago

Here's something else strange. I finally got the mesh problem sorted by reducing the original, but then this came up. It seems that some areas are darker than others, even though they use the same texture and that difference isn't in the texture. I switched the material's emissive to 0 and this is what I found.




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