That's interesting but not where I'm planning on going at this time. With mine I'd update the MOD to represent the era just prior and into the Yuuzhan Vong War placing it around 20-30 years After the Battle Of Yavin (ABY). Rod
Rodglas, Yes, the P90 team also was thinking of taking the mod into that direction. The biggest hurdle would be creating all of the models from essentially scratch and coming up with an entire tech tree/background. With the CIS, we already have a fairly rich backstory and ship designs courtesy of Mr. Lucas. Starfox, Do you know the process for that and also reapplying the required hardpoints back into the models for the Armada engine? It has been so long I hardly remember the process using Rhino3D. K_Merse, Well, this is not a complete list of what I planned, but my draft had this as the ship order: Fighters ------ Droid Fighter - equivalent to X-Wing Droid Bomber - equivalent to Y-Wing Geonosian Interceptor - equivalent to A-Wing Mandalore Pursuer- equivalent to B-Wing Droid Tri-Fighter - equivalent to E-Wing (special: buzz droids) Utility ------ Neimodian Shuttle - cargo vessel Techno Union Transport (hardcell class) - construction vessel Banking Clan transport - resource gatherer Trade Federation Landing Ship - colony vessel Techno Union Factory ship - advanced construction vessel Light capitals ------ Recusant class destroyer - corvette class capital Munificant class star frigate - frigate class capital (special: repairs ships) Corporate Alliance Warship - cruiser class missile ship (special: bombardment weapon, similar to the federation Steamrunner) Geonosian Dreadnaught - heavy cruiser Providence class battlecruiser - battlecruiser Heavy capitals ------ Heavy Munitions Cruiser - sub-battleship Lucrehulk class Federation Battleship - battleship Lucrehulk class Droid Control Ship - battleship II (special: enhances speed and strength of fighters) Ultra-heavy capital ------ Bulwark Battlecruiser - stronger than ISD, not quite up to Super-SD strength (special: doomsday area-effect bomb) Heroes ----------- Invisible Hand - General Grevious's Flagship Sith Infiltrator - Maul's cruiser I never got around to planning stations at the time I made up this list.
wildstar7777;4696468Rodglas, Yes, the P90 team also was thinking of taking the mod into that direction. The biggest hurdle would be creating all of the models from essentially scratch and coming up with an entire tech tree/background. With the CIS, we already have a fairly rich backstory and ship designs courtesy of Mr. Lucas.
That may be less of a problem today. There are official images of many of the New Republic warships that while contridictory do allow for models to be made, its all a matter of time and effort. I've actually considered doing an Clone Wars race addon for whatever I end up doing but that is the last thing on the list. Not that I'm not interested I just find this for myself is the more interesting way to go. Rod
well, it great to see you around the armada modding boards wildstar, I hope you get back into in some part.
I can't see the Belbullabb-22 (Grievous's ship) in the list. Or it will be a hero ship, just like the Invisible Hand? :)
By the way I suggest to switch the Geonosian Interceptor and the Droid Tri-Fighter. The A-Wing is a very small, light armored, but heavy armed interceptor with excellent maneuverability (it's based on the Jedi Eta-2 Actis Interceptor btw). The Tri-Fighter has almost the same abilities as the A-Wing. And the E-Wing is generally a new craft designed to replace the aging X-Wings in space superiority starfighter role. I don't know the Geonosian Interceptors abilities, but I'm sure that the Tri-Fighter is built especially for fighter-fighter battles, like the A-Wing, and not for multi-role misions, like the E-Wing.
Well I don't remember the file format for EAW models and I use Milkshape not blender but I do know that if I can Import it I can convert it. Thats not a problem. What is the format anyway. That way I can find out if I can get a plugin or wheather some one will have to port to another format for it to be worked with.
Empire at War models are saved in the format .ALO
Currently there is only one program that can import this format (the 3d max plugin can, on rare occasions, be a bit unstable), and thats Ultimate Unwrap 3d.
So its either shell out the 60 bucks for uu3d or hope the EAW guys are feeling real generous. Well I suppose we need to get that wish list together for SW ships.
I stopped working on the mod shortly after version 0.76 and don't have any new materials to add. I am suprised the music does not work, however, but you may not have my add-on music pack. If interested, I might still have it in archives, but I will need a place to upload it... maybe rapidshare? I gave up the idea of adding the CIS because their just aren't enough models from Revenge of the Sith in the Armada community. I am a developer at a fortune 500 company, so a good coder but not so good modeler. But I would like to think maybe a couple years later that there are some now available. I could share my vision with anyone interested in picking up where I left off.
I hate bumping old topics where unecessary, but I only just caught up with this topic =p
If you have anything in your archives, it would be great if you could upload it. Rapidshare or Megaupload would be good.
Was there any movement on this idea after the last dated post (November 2008?)
The intier archie of this project is in the first post.