Super Quatum Singularity Effect help -1 reply

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Ensign Andrew_Of_Borg

I've assimilated Jesus!

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27th October 2003

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#1 13 years ago

I am busy making the Cardassian Quantum Receasrch Facility buildable and making it a sort of secondary super weapon by giving it an Ultritium Beam type weapon called Super Quantum Singularity Effect, which has unlimited range and creates 9 rifts, 8 summons some Species 8472 Battleships and 1 summons a 8472 Frigate. The problem is I have got the weapon to work, but when I use it it does'nt create the rifts as it supposed to do. Can anyone help me on this?




[Sonic]uk

known before as paulhanselluk

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26th June 2005

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#2 13 years ago

How have you set the weapon up to work, maybe this info holds the key ?




Ensign Andrew_Of_Borg

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27th October 2003

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#3 13 years ago

What info?




Achilles

I stole fire from the lighter!

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13th January 2003

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#4 13 years ago

I guess you attached the rift weapons to the muball objects, you could make them use the rift sod and use root as the weapon hardpoint maybe?




wraith_166

GF Pwns Me!

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23rd April 2005

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#5 13 years ago

Here Andrew, I just did a set of ODFs similar to what you're looking for. This set calls forth the whole team-8 Battleships and 1 Frigate-from a single wormhole. How you work it from there is up to you.




wraith_166

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23rd April 2005

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#6 13 years ago

Damn. I couldn't attach the files because the stupid server told me they were an invalid file type. If yu want those ODFs I'll email 'em to you, but I need your address.




Ensign Andrew_Of_Borg

I've assimilated Jesus!

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27th October 2003

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#7 13 years ago

I'm on holiday right now, but do it anyway. I'll just do the Quantum Facility again when I'm back home. My email is [email]andrew.dobson001@btopenworld.com[/email].