I am just wondering but in every mod I download it says put XXX in XXX section of Either the Tech Tree or Global files, does it really matter where the Buildbutton, wireframe, and Tech Requirements go in their respective file or is this just to keep things better organized. I ask this Question because I want to add them all at the end of the files (just to keep all mods together and incase one clashes with another or i want to remove one I can find the Information quicker and dont have to open the Readme file for the Mod and hunt in the file for the entrys to remove.)
Techtree entries can be placed any where in the file. But Sprites and the like however are based on textures and the sive and in some cases animations to.
The gui_global file can be picky sometimes about where new lines are added to it. Techtree files, not so much. It does make it easier to find mods. However, there are commands within gui_global like "@reference 128" which are needed for the game to utilize the new entries correctly. Whenever I add new things to gui_global, I try to place the new entries at the top of the section where everything else like them is. For tech1 and fulltech, which are the most modded techtree files by far, placing new entries at the top or bottom is usually not a problem. A backup of your personal install and of the stock game is highly recommended. This way if a new mod crashes the game, You can easily restore your personal install to its previous condition. The stock mod backup can be used as a baseline to compare new mods to. This is an excellent way to spot and prevent the most common errors in mods crashing your game. Common errors are things like misspelled or mis matched filenames, or missing quotation marks in ODF files.
The four columns of numbers in a sprite lines are position and size datas. there is a binding between these datas and the headline reference. The reference is the related .tga file size.
If you want to create your own section for mods, just put in all the @refrences in that section.