Texture and lightmaps problem. -1 reply

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Shion

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8th May 2006

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#1 12 years ago

Hello, my first post, I just recently got Armada 2 and found this site, and ive started to modify the downloaded ships to fit my game a bit. But ive ran into a problem with the textures and lightmaps.

I'm attempting to add lightmaps to textures for MaP's Niagra class. Im using Paintshop pro 7. I thought I did everything right, but when I applied the alpha channel, the ship shows up transperant in game with the only thing showing is the windows, and other area's I was trying to add luminosity too.

I'm not sure exactly what the problem is, and I didn't see an answer on the forums, any advice would be helpfull and appriciated.




Flash525

The Carbon Comrade

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14th July 2004

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#2 12 years ago

I believe you need to edit the model before hand. I am assuming here that you simply added the "white patches" to the texture in PSP? If so, you have done correctly. Do you have the ability to open up a .SOD? Whether in MS3D or 3DSM?




Shion

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#3 12 years ago

yeah, I did exactly that. So you have to open the model eh... I don't have either program, so I guess im stuck for the moment. Thanks for the reply.




Flash525

The Carbon Comrade

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#4 12 years ago

This is a shame... If it's just a single model, I don't mind having a look at it for you. If you'd like: [email]ashs87uk@yahoo.co.uk[/email]




Shion

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#5 12 years ago

Thanks for the offer, but I'd rather learn to do it myself instead of someone doing it for me. So i got Milkshape 3d. :nodding: Any input on how to proceed would be most welcome and appriciated.




Flash525

The Carbon Comrade

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#6 12 years ago

Well, self learning is the way to go ;) Right, you have MS3D, have you managed to import / open the model so that it appears in MS3D? If not, you'll need to do this first. Some plug-ins ca nbe found at Assimview - You'll find everything you need there. As for the lightmaps. On one of the tabs to your right (in MS3D) you'll have one called "Materials". This would be the textures of the model. Some models have two sets of textures each. One being the actual "texture" and the other being the "lightmap texture". I've found that it helps to delete the "lightmap texture" (which should be the second one) and to use Photoshop / Paint Shop Pro (as you have done) to work with the lightmaps. :) Good luck, and feel free to ask for help - There are many modders avalaible to help out.




F/\}{I´3$

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24th March 2006

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#7 12 years ago

with the assim view plugin is it only possible to import stock sod files. how can i import non-stock sods?

note the site is called Assimsoft




Flash525

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#8 12 years ago

Yup, Assimsoft, I stand corrected. I was thinking of a program they have. As for the non-stock SOD Import / Exporter... Only a selected few have it.




pepperman

Cloaked in the Neutral Zone

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#9 12 years ago
Yup, Assimsoft, I stand corrected. I was thinking of a program they have. As for the non-stock SOD Import / Exporter... Only a selected few have it.

Correct, but the actual code is included with the plug-ins. Therefore, if you know C++ you can make your own version of the plug-in that will work with nonstock models.

You can find the plug-in here

http://www.swissquake.ch/chumbalum-soft/ms3d/download.html




Shion

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#10 12 years ago

Thanks for all your responses, I don't know C++ and I can't affored the supperior 3ds max which i assume can import non stock SOD's (thought thats only my assumption). I had enough problems trying to do it anyway, much less trying to overcome artificial restrictions.




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