Texture Replacements -1 reply

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BlackHedgehog

Speeding Faster Than Before

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7th August 2009

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#1 9 years ago

Well I downloaded a supposed Galaxy and Nebula texture replacement that you are meant to switch in with the original stock textures as you overwrite them. However in the game they still look very "stock texture like", any ideas why this happens?




Jetfreak

The Real Awesome

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20th April 2007

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#2 9 years ago

You still have to remove the texture duplicates with the _1 and _2, see if that helps.




BlackHedgehog

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#3 9 years ago
Jetfreak;4970878You still have to remove the texture duplicates with the _1 and _2, see if that helps.

Wow I can't believe it was because of that...why are there even duplicates?




LineBoreal

Annoyingly Precise

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20th November 2008

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#4 9 years ago

The duplicates are smaller in size (lower resolution) which are used when the graphics are set to medium or low setting. You can set the graphics bar to maximum to get better looking textures for all objects in the Graphic Options menu.




Guest

I didn't make it!

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#5 9 years ago

The "-1" and "_2" tgas are used when an object is further away from the player's point of view, hence the lower level of detail. Taking them all out is something I have done in the past. It can occasionally cause a stock ship to go white in the middle of a large battle but does not happen all that often. I have not seen it happen with custom ships or textures however.




BlackHedgehog

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#6 9 years ago

That brings me the question of editing the SOD so it points to different texture files, how is that done as when I opened a SOD with Wordpad it was a jumble of nonsense.




FallenGraces

To Each His Own

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18th October 2008

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#7 9 years ago
BlackHedgehog;4970955That brings me the question of editing the SOD so it points to different texture files, how is that done as when I opened a SOD with Wordpad it was a jumble of nonsense.

You would have to open the SOD in a hex editor file and scroll down till you find the correct line and change te texture file from that to the new name...i find hex files hard to read but after a while i slowly (VERY) got used to them




C.A.B.A.L.

Intermittently Connected

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13th March 2009

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#8 9 years ago

Also, file size has to be the same, so you can't use a texture with a longer name than what was originally on the model. If you use a name that is shorter you will have to pad the extra space with empty characters (they should be 00 in the hex code representation and are shown with a . in the text representation.)




BlackHedgehog

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#9 9 years ago
FallenGraces;4970997You would have to open the SOD in a hex editor file and scroll down till you find the correct line and change te texture file from that to the new name...i find hex files hard to read but after a while i slowly (VERY) got used to them

Do you have any hex editor suggestions?




C.A.B.A.L.

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13th March 2009

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#10 9 years ago

I use HxD. There is also a list of hex editors with feature comparison over here at Wikipedia.




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