Textures -1 reply

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Greathor

So say we all

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8th March 2005

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#1 12 years ago

Hi everyone. I am having a problem with some textures. I have 2 texture files, one that is the actual texture and the other is black with lights on (is this called alpha?) How would I make the model with the textures have the black texture with lights on without covering the origional textures?




willsk8forfood15

-Meh

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16th April 2006

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#2 12 years ago

I wanna help, but I'm confused. Did you make a model with these textures? Did you download a model that came like that? Be a little more elaborate please:confused:




Greathor

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#3 12 years ago

Okay, I made a model using textures from the uss picard ship for sfc3. It had 2 sets of textures, one that was the texture of tthe ship and the other was black with a deflector, engin parts, windows, etc. How would I get the model to show the light one over the other texture without seeing the black? I'll post pics soon of what I mean




willsk8forfood15

-Meh

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#4 12 years ago

Ok, Ill wait for the pics, but does the model show up right when you open it in ms3d or storm 3d?




Greathor

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#5 12 years ago

They both show in ms3d and storm 3d Here are the shots: J2.jpgJ1.jpg




F/\}{I´3$

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#6 12 years ago

u only can use the black textures as an alpha channel.

so u have to add them as an alpha channel to the other textures.




Greathor

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#7 12 years ago

How would i do that? I'm using adobe photoshop and fireworks if that helps :)




F/\}{I´3$

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#8 12 years ago

i dont know how it works with those progs, but i still can help you. dowload txd workshop for free here: http://gtatools.com/filedb/action.php?action=download&id=16 1. click on new, then on 32BPP. 2. dubble click the image icon and select "alpha is used", click ok 3. at the bottom u have to select "image". then click import and import the normal texture. 4. click at the bottom on "alpha / mask". then click again import and select the black image. 5. click "mixed view" and "export" -> "TGA" 6. if the program ask u if u want to save the file when u r closing it click "no".

note: the black/alpha image must be only black and white.




Greathor

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#9 12 years ago

Thanks for that, i'll try it now :) :) :)

Okay, I do what you said above but when I use the new texture, the entire part just dissapears.

crap.jpg




F/\}{I´3$

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#10 12 years ago

u have to name the material wich use the texture to

!phong_material