Resynchronizing with RealitySorry, You're Not a Winner
18th April 2006
This is something that i have wanted to know for some time now. When i first created my texture for the Piranha Class, i was less advanced with modding but now that i have improved, i would like to know how to do something.
Now, i am going to show you two pictures of two different textures. One of them is mine, the other is P81's Sovereign texture.
This is P81's texture. As you can see it is very well done, as always, but there is something on the texture that i want to know how to do. There is a pattern of some sort on the texture. How is this done? I thought it may have been done using a brushing technique in photoshop and if so, which brush was used?
As you can quite clearly see, my texture does not have that effect and it kinda spoils the texture.
If you need me to elaborate more, i will do. All help is welcome.
Aztec-ing Made Easy
http://discovery.scifi-art.com/aztec/index.html Making Aztec patterns for Star Trek Ships
http://www.lwg3d.org/v3/tutorials.php?id=97 http://www.meshweaver.com/frames/tutorials/aztec.htm Download an Aztec Panel Template for the refit Constitution-class starship (Star Trek) courtesy of Steve Haack http://www.starshipmodeler.com/tech/sh_aztec40.jpg
it's just a panel effect on one layer that's been reduced in opacity... the circular "saucer" patern was created with an graphic effect called palar co-ordinates or something similar.