Texturing Question -1 reply

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Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

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18th April 2006

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#1 11 years ago

This is something that i have wanted to know for some time now. When i first created my texture for the Piranha Class, i was less advanced with modding but now that i have improved, i would like to know how to do something.

Now, i am going to show you two pictures of two different textures. One of them is mine, the other is P81's Sovereign texture.

Spoiler: Show
sovtexture.jpg

This is P81's texture. As you can see it is very well done, as always, but there is something on the texture that i want to know how to do. There is a pattern of some sort on the texture. How is this done? I thought it may have been done using a brushing technique in photoshop and if so, which brush was used?

Spoiler: Show
piranhatexture.jpg

As you can quite clearly see, my texture does not have that effect and it kinda spoils the texture.

If you need me to elaborate more, i will do. All help is welcome.




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#2 11 years ago

Aztec-ing Made Easy

http://discovery.scifi-art.com/aztec/index.html Making Aztec patterns for Star Trek Ships

http://www.lwg3d.org/v3/tutorials.php?id=97 http://www.meshweaver.com/frames/tutorials/aztec.htm Download an Aztec Panel Template for the refit Constitution-class starship (Star Trek) courtesy of Steve Haack http://www.starshipmodeler.com/tech/sh_aztec40.jpg




Achilles

I stole fire from the lighter!

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13th January 2003

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#3 11 years ago

it's just a panel effect on one layer that's been reduced in opacity... the circular "saucer" patern was created with an graphic effect called palar co-ordinates or something similar.