I have recently been tinkering with the planet textures and I have come to the conclusion I no longer like any of them at all. I have MU2.0 installed and I am wondering if anyone has ever been able to change the mapping planets into regular planets? I tried swapping out the textures and it sort of worked. The game took Yacuzza's textures, hacked them into four equal pieces and then applied them in mismatched sections to the planet. It looks horrible and there is apparently nothing I can do to fix it. Here is a list of the things I have tried so far: - swap the textures - swap the SODs - add the command "basename = XXX" to the Stock ODF to make the game use the the mapping planet SODs
I am afraid I am going to have to retexture the SODs and this is the only way I'll get what I want, which is Yacuzza's mapping planets as the only planets in my game. If anyone does have these beauties as stock planets, complete with glows and both layers of clouds, can you please tell me how you did this? Thanks in advance for the help.
I have a suggestion as well as the textures make a better model, for the stock ones are of such poor quality they make the textures look worse.
I feel your pain and frustration with planets in A2.
You know while this is no doubt nothing you are interested in thunderfoot or the reply you are after, I have for the past several months been thinking about planets in A2.
While it's great that one can colonise them, throw a station into orbit, have gravity wells to stop ships from warping out and mine them for whatever resource you set them up with, I still think A1 had the better approach. Planets I feel get in the way more often than not.
Due to this more than anything else I have thought of removing them from my installs (including Yesteryears) and finding another way to get the crew resource, perhaps via starbases like A1 did.
While they look good on screen (sometimes) even better in screenshots in the screenshot thread I still feel that they are more trouble than they are worth.
I noticed sometimes that planets seems to be transparent with the other planets or objects throughout the map.
I've also had some small pet peeves on a2's planets and I can totally relate to your efforts to improve them.
To be honest, while MU largely improves their look considerably, the stock planets are really starting to show their age. And if I can recall correctly, the game engine has certain limits on lighting that you can give on them, which makes them inherently bright and always attaches a specific atmosphere texture. It's always been a compromise for my case, most of MU's new planet models are merely utilized as BG objects instead of actual playable ones :(
I've tried integrating flops models a while back as playable and colonisable objects. Didnt turn out too good and the results were subpar. They tend to fade out too quickly at a certain distance and their meshes arent centered too good.
I've been playing with the never to be sufficiently accursed planets since version 1.1.0 of the Upgrade Project was released in 2005. Since then, i've been slowly developing an utter loathing of dealing with them, which is why the textures have remained largely unchanged in my releases.
It's just so difficult to do anything with them, the designers must have deliberately made them as difficult as possible to work with. No lighting, (which seems to be hard coded for planets?! and the incredibly irritating texture shape both adds up to make them my most disliked point of the game.
Worse, as many of the faults appear to be coded into the game you can't even just replace the model; I remember trying a joint venture on that with Fahres a number of years ago.
My only remaining idea is to create an invisible "planet" model which sits over the top of one of the MU ones so you'd be able to use it.
However, I strongly suspect that there is something that will prevent that from working, actually managing to retire the planet model would be to much to ask for. :uhm:
Yep the planets are certainly annoying. What I do is either completely ignore them (delete them) or hope they go away. Realistically, they'll never be the proper scale - and of course there's the points that Freyr mentioned. I did experiment with putting them on the map background - but the stars would appear over them. This could be solved by adding stars to the map also but that would need a 4096 square map to get even a marginal resolution. Sometimes I hate this game!
Well I'm holding out hope that one of the many techno-wizards on this site will get fet up and bang out an amazing A3 with maps that are 4 times the size they are currently so we can fit planets scaled correctly...