The Wastelands: Concept Mod -1 reply

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Terra_Inc

I'm not a bug. I'm a feature.

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3rd November 2008

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#1 8 years ago

Grid 2052. The Wastelands. Barren. Deserted. Devoid of life. Full of asteroid belts, dangerous nebulae and uninhabitable planets. Nothing can live there. Nothing wants to live there. For many years, the Wastelands were no-man's-land. But recently, people have become interested in the Wastelands. As it turns out, this seemingly useless sector is actually full of resources. The Federation was the first one to establish a base in the Wastelands, followed by the Cardassians, Klingons and even the Romulans. But Grid 2052 is not big enough for all of them. The other forces have sent warships to defend their claims, but the Federation can't afford to do that. It's your task to make sure that the Federation holds this territory. All you have right now is a bunch of wrecks left over from the Dominion War and a rusty old space station. Can you do the job?

Well, yeah. That is the idea behind my concept mod or "Somewhat Less Total Conversion", The Wastelands. In most of the mods that have been released, one can always be sure to have the newest ships, hi-tech equipment and technologies available. I intend to change that. In The Wastelands, you will not find Akiras or Sovereigns or Galaxys. Instead, you will have to work with older ships that aren't as modern as those of your enemies. You are not directly supported by StarFleet, you can't expect any of the really good stuff. The Wastelands will be much more economy-based than any other A2 mod. Gathering resources and selling them (or using them to build starships) is your primary task, not fighting a Borg invasion. You will have to search resources, exploit them, defend them from your enemies and do something with them. It won't be about mining resources to build ships, it will be about building ships to protect your mining operations! There will be several important differences to standard mods. There is no conventional "teching up". Unlocking additional vessels will help you, but it will not remove the necessity to build the earlier ones. Inhabitable planets do not exist in the Wastelands. You will have to find other ways to recruit employees. Also, the importance of trade will be much higher. Without trade stations and active trading, you will find it pretty hard to win the game.

Unfortunately, the concept of the mod restricts my possibilities. Such a concept mod can only work with a human doing the work. An AI side couldn't adjust to the change of rules here. The AI sides in The Wastelands will really be just reproducing map units (but at least clever ones) and not intended to be played by the gamer. The only 'really' playable race will be the Federation. There will be three playable variations of the Feds, with different advantages. Choosing a player side in The Wastelands will be quite similar to choosing an avatar in Fleet Operation. I would have loved to include more playable sides, but the amount of material that fits with the mod's philosophy is vanishingly low.

Another innovative feature will be the Single Player Campaign. Yes, that's correct - The Wastelands will have a fully functional, all-new campaign for you to play. Thanks to Megadroid's outstanding work, I will be able to create a totally new single player experience.

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That is all for now. If you are interested in the mod's progress, it is under development at MSFC, with constant updates and exchanges of information.




Flash525

The Carbon Comrade

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14th July 2004

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#2 8 years ago

Sounds interesting, and I really do wish you luck putting all of this thought into a concept, and then that concept into a test, and then the test into a release. It seems far too many projects have been put on hold, or have been cancelled as of late. It's nice to see something fresh. :)




Terradyhne

anti Star Trek reboot

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26th June 2004

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#3 8 years ago

this sounds like a StarTrek Tycoon mod for A2 and will be great if you can get all in there what you think that fits. Only federation will be lame, you could integrate the Maquis as a playable race as they are one faction that is working under the restrictions you made for your mod.




Terra_Inc

I'm not a bug. I'm a feature.

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#4 8 years ago
Terradyhne;5400607this sounds like a StarTrek Tycoon mod for A2 and will be great if you can get all in there what you think that fits. Only federation will be lame, you could integrate the Maquis as a playable race as they are one faction that is working under the restrictions you made for your mod.

In fact, I've been thinking about adding more player sides. :uhm: AFAIK there aren't enough fitting models for the Romulans or Klingons, but Dan's work for the Cardies could fit. I'll do a bit of file trawling and see what I can find.




Flash525

The Carbon Comrade

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#5 8 years ago

You may wish to check out Battleclinic whilst you're at it. A word of advice though? Start small, and then, if time and resources allow, then you can grow the project bigger.

Too many people (myself included with Zero Hour) start off big, and end up making so many cutbacks and changes, it's unreal. You need to think specifically what you're after, and what you're looking to create, and take it from there, one small step at a time.

Don't go overboard. :)




Terra_Inc

I'm not a bug. I'm a feature.

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#6 7 years ago

Whow, how could I forget to update this? :Pc:

I've been busy with Uni, but several screenshots have been posted on FO.net and msfc, hopefully here soon (the time, where does it go?), but until then, enjoy an overview of the factions in the Wastelands!

Note that of the following sides, only the Feds and Cardies are intended to be player sides, everyone else is AI. (not map-units, real races). Also, the "pirate syndicate" side is actually several mini-races, they're just stacked together for the description.

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Wastelands Faction Guide

The Federation

Who are they and what do they want? StarFleet officers and mining experts brought together to secure the Federation's part of the Wastelands, namely the Avalon stations, and to eliminate pirates opposing them. What are they using? Their ships are mostly from the TLE era. With most of their mining equipment coming from the companies and StarFleet subsidiaries that are involved, they have access to industrial-grade mining freighters and -stations. Who are their allies/enemies? They are loosely allied with the Klingon Empire and are friends with the Romulan Star Empire and the Cardassian Union. They oppose the syndicates that are hiding in their space.

The Klingon Empire Who are they and what do they want? Influential houses of the Klingon Empire with decades, if not centuries of mining experience. They want to keep their space clean and expand where possible. What are they using? Their warships are modern Klingon designs, and their mining equipment is similarly advanced. Who are their allies/enemies? They are loosely allied with the Federation. They continue to battle pirate syndicates and Cardassian forces for control over the Wastelands. They do not have any contact to the Romulan Star Empire.

The Cardassian Union Who are they and what do they want? Officers of the Cardassian Fleet. They want to secure a part of the Wastelands to recover from the horrible losses suffered during the Dominion War. What are they using? The Cardassians have always been effective miners, and although their equipment is old, it's just as effective as the other factions' equipment. Their warships are mainly designs from the Border Conflicts and Dominion War, as the Union is forced to use older ships and designs while the fleet is reconstructed. Who are their allies/enemies? They are friends with the Federation. Their main antagonists in the Wastelands are the Klingons and various pirate syndicates. There are still rumors that they are allied with the Romulans, but there is no evidence for any sort of alliance.

The Renegade Houses

Who are they and what do they want? Klingon Houses that feel uncomfortable with the Empire's politics, especially concerning the Federation. They want to expand their personal sphere of influence and remove the Federation from the Wastelands. What are they using? Most of their ships are refitted destroyers and cruisers from the old days of the Empire. They are very good in increasing the performance of these old designs. Their mining equipment is the same as the Empire's. Who are their allies/enemies? They openly oppose the Federation and the Cardassian Union. Their relationship to the other Klingons is somewhat nebulous: They support the Empire's efforts, but may go their own ways if the Empire's actions do not fulfill their expectations. They regard pirates as a mere nuisance and would try to battle the Romulans if they saw a chance for victory.

The Romulan Star Empire

Who are they and what do they want? Officers of the Star Empire, protecting and securing a part of the Wastelands which they have claimed. What are they using? The Romulan equipment is top-notch as are their warships. Unlike the Klingons, they maintain only small stations and colonies. They employ packs of small and very agile ships, maximizing the effectiveness of their advanced weaponry. Who are their allies/enemies? The Romulans do not interfere with the other factions' power games. They will, however, defend their space against intruders and pirates. They are friends with the Federation, as it respects their borders.

Pirate Syndicates

Who are they and what do they want? Talarians, Yridians, Orions, assorted scum of the quadrants. Their shady business has flourished in the Wastelands, but they are about to be wiped out by the major forces of the Alpha and Beta Quadrants. What are they using? They are using everything they can get. Their technology is inferior to everything the major forces have, but explorers or unprotected miners quickly fall prey to their fast warships. Who are their allies/enemies? They are opposed by everyone trying to establish a permanent presence in the Wastelands. Since the Klingons and Romulans have already driven most of them out of their territories, they now find themselves fighting the Federation and Cardassians.




Freyr VIP Member

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#7 7 years ago

What do you think you can't get the AI to do?




Terra_Inc

I'm not a bug. I'm a feature.

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#8 7 years ago
Freyr;5539810What do you think you can't get the AI to do?

I can get the AI to do all I want. But I don't have enough models to flesh them all out equally. =p

The original concept was more along the lines of making trade absolutely vital, but IIRC the AI can't trade, so I changed that. Something I'm still looking at is bringing it to attack mining outposts instead of going for the - here probably heavily defended - base.




Freyr VIP Member

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#9 7 years ago

As you day, it's quite simple to get the AI to do hit and fades, but trading is a different matter.

You can get the AI to trade, we just don't know of any way to get the AI to convert the latimum to dilithium/metal to build anything else with it.