Transformation weapon? -1 reply

  • 1
  • 2

Please wait...

Palm

Long live the Lyrans!

50 XP

16th August 2006

0 Uploads

42 Posts

0 Threads

#1 12 years ago

I was wondering if their was any way to make a special weapon (Wave, beam, topedo, whatever) that whatever it hit would transform into another ship/odf? (Like a forced fusion weapon perhaps?) is this possible? is this possible with the limitations of the game engine? [COLOR=red]Two Merged[/COLOR] [COLOR=red]- SSA[/COLOR]




mark06

The Internet ends at GF

50 XP

30th March 2006

0 Uploads

112 Posts

0 Threads

#2 12 years ago

nope




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

65,745 XP

18th April 2006

0 Uploads

6,117 Posts

0 Threads

#3 12 years ago

Try taking a look at the Gemini Effect for the Feds, or the USS Incursions holo generator, it may help, yet it may not. I managed to created a weapon using P81's Intrepid, the weapons raises and lowers the nacelles when activated and its a fusing weapon and works with the Galaxy Separater. It uses 2 models the, original one and an edited one with raised nacelles. Good Luck:D




Palm

Long live the Lyrans!

50 XP

16th August 2006

0 Uploads

42 Posts

0 Threads

#4 12 years ago

you have to remember though, what I want is A weapon that transforms ships it hits (enemies and allies) into a specified ship...




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

65,745 XP

18th April 2006

0 Uploads

6,117 Posts

0 Threads

#5 12 years ago

No then, i dont know if this is possible, someone else may be able to help, i dont know if this would work but try combining the data of the gemini effect and the Holo generator but changing it to your specifications to hit allies and enemies, Good Luck:):)




Palm

Long live the Lyrans!

50 XP

16th August 2006

0 Uploads

42 Posts

0 Threads

#6 12 years ago

even just enemies is good enough, but I'll try to fiddle with the geminin effect/holo-gen, see if I can get somethin going... So far...I can't seem to get anything working, due to the fact that the effects of the manheim/holo-gen are "classlabels" so are unchangeable.... [COLOR=red]Two Merged[/COLOR] [COLOR=red]- SSA[/COLOR]




mark06

The Internet ends at GF

50 XP

30th March 2006

0 Uploads

112 Posts

0 Threads

#7 12 years ago

i had a think and it would be possible, although immensley difficult, to program the gemini effect weapon to chenge enemy ships into the ship that fired the weapon, but nothing else




Palm

Long live the Lyrans!

50 XP

16th August 2006

0 Uploads

42 Posts

0 Threads

#8 12 years ago

How would you go about doing that idea...?




namdnas

I'm so cool I can Post

50 XP

20th March 2006

0 Uploads

105 Posts

0 Threads

#9 12 years ago

try taking taking the holo and delete the effect time that should make them stay one kind or ship




StarBlade

www.starbase34.net

50 XP

7th January 2006

0 Uploads

1,705 Posts

0 Threads

#10 12 years ago

I think that the holo-EMITTER on the Romulan Shadow, and not the holo-GENERATOR on the Federation Incursion, is what you're going to need here. And a whole heck of a lot of special energy....




  • 1
  • 2