Transwarp drive is not working -1 reply

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anarchyfan

The forums staffers think I'm Cool

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24th July 2009

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#1 9 years ago

In A1 i made a tactical cube that comes equipped with a transwarp drive, regeneration, and a holding beam. Regeneration and the holding beam work fine but the transwarp drive does not. The button appears and when i click on it the crosshairs appear but when i click where i want it to "transwarp" to, nothing happens. Everything appears to be sequentially and grammatically correct. I've tried moving the hard points that it fires from but that made things worse (if you read my thread regarding the premonition, it's the same thing). Heres the odf file : #include "battle.odf" //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Tactical Cube" tooltip = "^Tactical Cube - Holding Beam, Transwarp Drive, Regeneration" //verboseTooltip = "WRITE ME" //Race which can build ship & starting race of ship race = "borg" //Amount of time required to build ship buildTime = 20.0 //Number of officers required to build this ship officerCost = 7 //Number of crew required to build ship & Starting crew crewCost = 1500 //Number of maximum crew (only specified if different from crewCost) maximumCrew = 2000 //Dilithium Cost to build dilithiumCost = 1500 //Max Shield Strength & Begining Shield Strength <1000 maxHealth = 2500 //Rate at which shield recharges (points per second... we think) shieldRate = 9.5 //Maximum Value of Special Energy maxSpecialEnergy = 3000 //Rate at which special energy recharges (points per second... we think) specialEnergyRate = 10 //********************************************************************** //********************************************************************** //SHIP NAMES //Possible Craft Names possibleCraftNames = "C1000-73743" "C1000-34632" "C1000-46818" "C1000-86287" "C1000-48648" "C1000-86248" "C1000-76119" "C1000-16448" "C1000-38424" "C1000-84388" "C1000-79244" "C1000-15784" "C1000-94684" "C1000-15497" "C1000-84487" "C1000-71967" "C1000-48962" "C1000-16845" "C1000-58471" "C1000-54835" "C1000-18978" "C1000-38482" "C1000-74564" "C1000-54891" //**********************************************************************   //********************************************************************** //ART PARAMETERS & WEAPON NAMES // Phaser weapon1 = "bbphas" weaponHardpoints1 = "hp01" "hp02" "hp07" "hp08" "hp11" "hp14"

// Photon Torpedo weapon2 = "bbtorp" weaponHardpoints2 = "hp04" "hp06" "hp09" "hp13" "hp15" // Transwarp Drive weapon3 = "gtwarpd" weaponHardpoints3 = "hp01" // Holding Beam weapon4 = "gholdbm" weaponHardpoints4 = "hp01" "hp12" "hp10" "hp13" //Self Destruct weapon5 = "gselfdes" weaponHardpoints5 = "hp16" //Regeneration weapon6 = "gregen" weaponHardpoints6 = "hp12"   // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp18" "hp20" lifeSupportTargetHardpoints = "hp18" "hp20" weaponsTargetHardpoints = "hp18" "hp20" shieldGeneratorTargetHardpoints = "hp18" "hp20" sensorsTargetHardpoints = "hp18" "hp20" hullTargetHardpoints = "hp17" "hp18" "hp19" "hp20" criticalTargetHardpoints = "hp01" "hp12" //********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft. //An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 1.00f //The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 0.50f //********************************************************************** //********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.5f //The multiplier for the delay between shots for weapons while in red status weaponRed = 5.0f //**********************************************************************   //********************************************************************** //PHYSICS PARAMETERS //physics file for all other physics stuff physicsFile = "bbatphys.odf" //John avoidance stuff DO NOT CHANGE avoidanceClass = 9 //********************************************************************** //KEYMAP LABEL keymapLabel = "borg_battle" ScaleSOD = .50 PS: if anyone finds anything else that's out of place please don't hesitate to let me know ; )




LineBoreal

Annoyingly Precise

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21st November 2008

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#2 9 years ago

Did you make any changes to the Transwarp Drive weapon, or is it still the same as stock?




anarchyfan

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24th July 2009

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#3 9 years ago

it's the stock weapon. I have NO idea how this could happen.... i've added it to a different ship and it works fine.... could it be that the order of he buttons in the game has to coincide with the order that the weapons are written into the odf files?




086goinfast

NObama

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7th March 2006

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#4 9 years ago
anarchyfan;4969333it's the stock weapon. I have NO idea how this could happen.... i've added it to a different ship and it works fine.... could it be that the order of he buttons in the game has to coincide with the order that the weapons are written into the odf files?

Nope thats controled in the special weapons odf.




StarBlade

www.starbase34.net

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7th January 2006

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#5 9 years ago

All the special weapons on that ship are on different function keys. Even if it could be that, it's not. And you have more than enough special energy to use the transwarp drive.

Since this is a special ship, maybe you should create a duplicate special weapon that is exactly the same but named something different. Calling it "htwarpd.odf" for instance, and making it so it has zero requirements in the techtree. Also rename the ordnance file ("twarpd.odf") and its specification in the main weapon .ODF and see if that causes the results you're hoping for with this. I know it sounds ridiculous but it's worth ruling out, and then if you want to tweak the weapon you're not overwriting the stock weapon in the process.

:cool:




rodglas

Model of a Modern MajorGeneral

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5th September 2006

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#6 9 years ago

Also make sure its assigned to a hardpoint that actually exists and check the numbering of the weapons in the odf.




anarchyfan

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24th July 2009

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#7 9 years ago

well i found the problem... the order of the special weapons MUST coincide with the order the buttons are arranged in game. I moved the transwarp drive to weapon slot 6 in the odf and it works fine.. i learned something new all by my self ; )