Universal Armageddon Mod - Discussion & Gallery -1 reply

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The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#21 14 years ago

Damn, all I said is that it should go wrong...slightly lol :P Sounds kewl, if you can change the missions to accomodate for that, it'd be brill!




Elrond1982

Good to be back

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19th October 2004

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#22 14 years ago
Joelteon7Damn, all I said is that it should go wrong...slightly lol :P Sounds kewl, if you can change the missions to accomodate for that, it'd be brill!

Well, it sort of goes right haha. The Borg don't assimilate anyone anymore. But then, of course, the Federation has to recover over a period of 150 years to get back to where they were before. :p




Elrond1982

Good to be back

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19th October 2004

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#23 14 years ago

Been a while since an update, and I did say that I'd update my website. LOL. I lied! Actually, I intended to give a big update but I have been modding too much to care about my site. But a lot of images will be going up on the site. I have 1,000 screenshots of my mod that I have to sort through and pick what will look the uber-est (wow, that's a word now too). My next stage of development in this mod will involve the following: 1) Re-re-re-re-re-re-rebalancing the odf files (ship strengths, scales, weapons power and number, hardpoint calibration, etc). 2) AI re-re-re-enhancing - a lot of new units are in the game. I have made about 50 so far, so I'll have to accomodate for those units. 3) Do some more maps, make sure existing ones work whilst doing so. 4) Reorganize some things in the techtree just to make sure there are no stupid useless prerequisites that get in the way (like a research station that doesn't build anything yet). 5) Make all-new freighters for EVERY SINGLE RACE and make them about half or 2/3 the size of a battleship, since freighters carry a lot of stuff and shouldn't be so damn tiny! Cargo and construction ships will also be larger. 6) Get some assistance with making voices for the new units (as my voice is just toooooo monotonous to use for every voice file). 7) Learn bink editor so I can create my own intro .bik's and in-mission animations!!! 8) Complete the experimental functions I've started and perfect the ones that are already successful (I know, don't fix it unless it's broke). 9) Add totally new GUIs for the Elves, Universal Conquerers, Universal Protectors, and a GUI for the all-alliance race (which consists of many races aimed to one purpose: to protect the universe from the evil of the UC). 10) Add more new music to the game (I have a Van Helsing soundtrack for one of the in-game music files - sounds really awesome while torpedoes are flying past you)! 11) Gather up my list of credits for the mods I used - the first one I used was Ghost's Compilation Mod. Greathor is working on a Klingon Compilation Mod that I am going to give him some help on so that the Klingons are for once dominant in the game! "Schlak wich chu-con blu-poo!" 12) Find out what the heck "Schlak wich chu-con blu-poo" means! :lol: 13) Update my darn site - it's been over a month since I even looked at it, believe it or not. 14) Do my Armada I strategy training for Starfleet (SF clan). And that's about all!