unmaned Ships -1 reply

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Seve Ripley

And so it begins

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21st March 2005

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#1 10 years ago

Right when you find an unmaned ship its normally got fire coming from some systems, is there also a way to trun off the lights from the engines, deflector, All external lighting. But when you transport crew over all comes back on.?




Achilles

I stole fire from the lighter!

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13th January 2003

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#2 10 years ago

yeah, cover the mesh in the "switched off" mesh and add it the appropriate node in the damage hierarchy.




Seve Ripley

And so it begins

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#3 10 years ago

not a clue how to do any of that mate




Achilles

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#4 10 years ago

unfortunately if you can't model it's going to be imporrible without outside assistance. was this for a single ship or a mod feature maybe?




Seve Ripley

And so it begins

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#5 10 years ago

I was just trying to do it for my own game. I'm not a moder (would like to be). I can do small things like change odf and weapons, silly things like that but don't really know how to do much else.




dEjavU'

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#6 10 years ago

All the more reason to learn how to model than eh ;).




Achilles

I stole fire from the lighter!

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#7 10 years ago

that was impossible... not sure how I made that typo :S

Yeah Dan's right, and it would only take a minor amount of knowledge to learn it, most of your efforts would be in making the textures look switched off.




Seve Ripley

And so it begins

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#8 10 years ago

I'm not even sure where to start or what programs i'd need




Achilles

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#9 10 years ago

well either milkshape or 3dsmax (V5 or older) for the 3D and almost any 2d editor (paint shop pro/photoshop). If you have those I can walk you through the steps, though using milkshape is a skill I dont have/want but I'm sure some other modder will help you out there.




Seve Ripley

And so it begins

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21st March 2005

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#10 10 years ago

Yea i tried using milkshape before, i couldn't even import a sod file lol. i even went though how you use it. I wasn't getting anywhere.