unmaned Ships -1 reply

Please wait...

Freyr Advanced Member

A2Files Staff

46,877 XP

6th February 2005

11 Uploads

4,275 Posts

0 Threads

#21 11 years ago
CanadianBorg;4751048Not especially. It took me about 10 minutes to do the Sov nacelles up like that.

At ten minutes a model a reasonably average race with ten ships and stations would take you 3.3 hours. Times by 6 for the stock races equals 20 hours just to do the stock models.

That fits my definition of difficult to implement. :)




CanadianBorg

Resistance is futile, eh?

50 XP

30th July 2008

0 Uploads

503 Posts

0 Threads

#22 11 years ago

Not especially. Your Vanilla mod was in the works for how long?




StarBlade

www.starbase34.net

50 XP

7th January 2006

0 Uploads

1,705 Posts

0 Threads

#23 11 years ago

Freyr didn't say 'impossible', he said difficult to implement. If you're so certain it's not especially difficult to implement, put your money where your mouth is and release a mod that does what Seve Ripley wants it to do.

:cool:




Freyr Advanced Member

A2Files Staff

46,877 XP

6th February 2005

11 Uploads

4,275 Posts

0 Threads

#24 11 years ago
CanadianBorg;4751623Not especially. Your Vanilla mod was in the works for how long?

About 12 months from when I announced it.

My guesstimate of the actual development time minus testing is around 40-50 hours. It just took 12 months for me to put those hours in, and the fact it was released at all was more due to the Kid joining A2files than anything else.

Therefore, implementing this to Vanilla Ultimate would have represented a third of the time I spent on everything else, and while it is a really neat idea its not actually that noticeable. (it would be easy to miss entirely if your in the strategic view!) so I wouldn't spend that amount of time on it personally.

I mean, if you were doing a small mod with 5 models then it would be worthwhile, because it would be a reasonable return on the time your putting in. It really depends totally on how big your project is. If on the other hand you have 100+ models then its not going to be worth the time is it?




Fireball_VI

I follow teh Moo!

50 XP

6th June 2008

0 Uploads

626 Posts

0 Threads

#25 11 years ago
Achilles;4751411The Future Tense team is using it.

Correct, i'm doing the damage on the Romulan side. Theres quite a few ways to do this, for Dawn of War I make new damage textures for each ship because you can turn off lights on the hull and have a high level of customization. Although you can also do it in such a way where you have a standard "off" texture and standard burn/damage textures that you use for every ship. Either way works, the aforementioned method of having one set of textures probably works better in keeping the files small and works just as well, the other way can just have some nice cosmetic consequences!