Using MAPNAME.txt files -1 reply

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TCR_500

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22nd January 2010

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#1 11 years ago

I'm trying to control the AI special forces movement by using the .txt file that the editor creates once a .bzn file is saved. Is there a guide or something to show how someone would use a .txt file for a map?




Freyr Advanced Member

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5th February 2005

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#2 11 years ago

As you picked up, the editor creates those text files. They don't contain movement information for the AI.

The AI can be made to move using paths, but currently the only working examples of this are in the campaign and nobody knows how to edit the .DSL/.DRL files used for scripting in the campaign.




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#3 11 years ago

This is just a thought and a long one at that but has anyone ever tried turning all debuging functions in the RTS config file and then running the editor?




TCR_500

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22nd January 2010

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#4 11 years ago

Good idea. I'll try that.