Warp speed for construction ships -1 reply

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kane_anuenue

Slightly cooler than a n00b

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27th August 2006

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#1 12 years ago

How do you make the construction ships use warp speed?




AdmarilRyan

I'm not crazy... Not always

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16th May 2005

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#2 12 years ago

The STA2/odf/other/constphys.odf file.

edit: warpSpeed = 0

I would advice 240 as a good figure for this.




[Sonic]uk

known before as paulhanselluk

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26th June 2005

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#3 12 years ago

does anyone else want to say "give it a push" or is that just me ???




HMS Frontier

Space The Final Froniter

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31st July 2006

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#4 12 years ago

Do You Whant Warp Speed On All Construction Ships Or Just One




wraith_shadow

Stargate Fan

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25th July 2006

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#5 12 years ago

What admiral ryan said, will make it apply for all construction ships. And what he suggests is that you change 0 to 240.

Just making it a little simpler so he can understand it a little better.




kane_anuenue

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27th August 2006

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#6 12 years ago

I gave it a try but all the construction ships still move at sublight.




Chiletrek

Warriors from Fluidic Space

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8th August 2004

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#7 12 years ago

Hello: You could edit the file: sconstphys.odf in the ODF/Other folder. In that file, change the warp speed factor and you'll be able to move the ship at warp speeds, but it will not warp if you send it to build something. Try warping the ship to the location, and then give it the order to build. I know because something similar happens to the cargo ships I modified. I hope this can help.




kane_anuenue

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27th August 2006

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#8 12 years ago

Nope, that didn't work either.




AdmarilRyan

I'm not crazy... Not always

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#9 12 years ago

sorry I was a bit tired when I did that other post. It should work how I described, if not, choose the physics of another ship, say the steamrunner as you physics for your ship. To do this add these lines to each const ship odf (fconst, ect. or just replace the existing entry in the const.odf to make all of them have warp.) and add (or replace these lines) in to the files:

physicsFile = "scruise2phys.odf" trekPhysicsFile = "trek_scruise2phys.odf"

that ourt to make it have warp (but still keep them fairly slow.) I would advice you studying the physics files and how the ship odfs relate to them in more detail if you want to have your own physics files for different ships.




kane_anuenue

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#10 12 years ago

Where do I install that?