For the Greater Good
15th October 2007
hi everyone. I've just re-installed A2 on my comp and I'm making a personal mod with some of the greatest stuff on a2 files. However I can't seem to find some decent weapon effects replacements for the crappy stock ones. Any help in giving me a link to where I could dnld cooler ones would be most appreciated:D! Thanks.
Adopt, adapt, improve
24th February 2007
Only Slightly Insane
1st June 2007
You might also want to take a look at Rake's weapon textures; Rake's Weapons Textures - Home
There's some really good textures there, especially if you're looking for close to cannon shtuff, but all of it was made for A1...though if you're doing a personal mod I don't think it will give you that much trouble ;)
The Real Awesome
20th April 2007
If it's only for personal use, try using fleetops stuff. They're of high quality too.
I didn't make it!
One of the simplest and best ways to improve the overall look of A2 is to remove all the TGA files which have either "_1" or "_2" as part of the name. The game engine has a tendency to try and use all of the textures for a particular object or effect at the same time. The Species 8472 Embryos are the only objects I have left the all the textures in place for. Because they can look choppy and disjointed without the "_1" and "_2" files in place.
A good set of files to improve the look of A2 are the following. This is where my personal install begins from and I have found that anything else I add in after this looks much better. I highly recommend them as a next step after removing all of the "_1" and "_2" files:
One last thing, the game engine also has a tendency to blur details and make objects a little too bright for my taste. I utilize an ancient version of Corel for a graphics app because I am far too cheap to replace it with PhotoShop. I use this on the TGA files and sharpen them by about 12%, but only if they need it. Next I adjust the gamma on the textures down from 1.0 to about 0.80. Be forewarned this usually removes any light channels(or alphas, if you prefer) from the texture. If the texture has a light channel(alpha), it will have a file size of 1.00 MB. Processing the texture files the way I have described above will reduce the file size to 768KB. Normally, I then go back and add the light channels(alphas) back in.
Doing everything above except for adding in the A2Upgrade files will make your game unplayable online. The A2U files were deliberately constructed so as to NOT interfere with online play. I hope this helps.