weapon omni directional lighting -1 reply

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Freyr VIP Member

A2Files Staff

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6th February 2005

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#1 10 years ago

To cut a long post short, does anybody know how it works? The Cardassian weapon lighting effects appears to be green rather than orange and I would like to fix it because it looks a little odd. Along with a few other similar things.




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#2 10 years ago

Sorry Need mores details. Can you pm them to me so I can have a look?




Jetfreak

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#3 10 years ago

^^The same thing happens to the stock Federation Torpedoes. They're orange but they give out blue light.




F/\}{I´3$

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#4 10 years ago

Yep youve found bugs in a2^^ simply open the ord files of the weapons (fbattlephotono.odf) and change the numbers in this line:

lightColor = 0.0 1.0 1.0

These are RGB values: 1=255 0=0 use a calucator for numbers between 255 and 0^^




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#5 10 years ago

jetfreak;4399629^^The same thing happens to the stock Federation Torpedoes. They're orange but they give out blue light.[/quote]

And the Klingon torpedoes, which come out as being green instead of red. =p I suspect I will be finding more now I am actually looking to fix them.

[quote=FahreS @ -=WiCKeD=-HARKER;4399676]Yep youve found bugs in a2^^ simply open the ord files of the weapons (fbattlephotono.odf) and change the numbers in this line:

lightColor = 0.0 1.0 1.0

These are RGB values: 1=255 0=0 use a calucator for numbers between 255 and 0^^

Marvellous, thanks a lot.

Also, on a slightly related thing... Is it possible to have map objects using omni directional lighting? Like a dilithium moon glowing blue, or a star glowing any color? Or just an invisible omnidirectional light model that you could place in the map editor as you can with the directional lights come to that.