Weapons Chat -1 reply

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Wolf01

Slightly cooler than a n00b

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10th April 2006

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#1 12 years ago

Hi all. If you want to talk about how to mod a weapon (Special or not), if you want to talk about certain weapons and how to counter them, if you want to request a weapon, or if you just want to sit and chat about the various weapons in Armada 2, then THIS is the place to be. Come on in! :cool: ;) :)




Freyr VIP Member

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6th February 2005

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#2 12 years ago

Ok. How would you go about countering the Romulan holo special on the Shadow?




Wolf01

Slightly cooler than a n00b

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10th April 2006

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#3 12 years ago

Okay, this just a general thought, but seeing as you probably couldn't counter the fact that it causes your ships to attack each other, your best bet would probably be a multi-targeting or wave style directed weapon that would completely drain it's Special Energy reserves, thus stopping it from using the weapon in the first place. An ounce of prevention, and all that. I always found that I target the Science ships and Artillery ships right away. Of all the types out there, those two are--in my opinion--the most dangerous, because you never know what the Science ships are carrying (Well you do if you've been playing long enough, but w/e.), and the Artillery ships can do massive damage at long range, making them a real annoyance in a drawn-out battle. So I recommend either destroying the Shadow outright, by having all of your vessels focus fire on it, or knocking out it's Special Energy the instant you see it, stopping it form using it's Special Weapon in the first place.




Guest

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#4 12 years ago

[COLOR=black][COLOR=black]I have a request why not make the spatial torpedo’s from enterprise for ship's of that era.. like the NX-Class NV-class and the Intrepid that was show in the show... the NX-Class just did not look right firing photon torpedo’s..[/COLOR] [COLOR=black] [/COLOR] [COLOR=black]I installed the Birth of the federation mod for armada 2 I liked it but it needed more work one of those was weapon's. I was getting my @ss kicked by the romulan's so I quit the game to and a single laser to the DY-100 class ship and I also made a DY-100 class with a plasma cannon.. my ships were still way weaker than the romulan’s but I was able to hold my own with them even with out warp drive or shields.. loved playing pre- tos era games... usually earth vs. the romulan’s so I was fighting the romulan earth war....[/COLOR] [/COLOR]




StarBlade

www.starbase34.net

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7th January 2006

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#5 12 years ago

Here's a question I had for all you cool kids who actually know what you're doing: I had STvsSW going for a while-- I took the Galactic Empire as a race and put 'em against my Romulans (Empire vs Star Empire). While I was playing I noticed that the VSD and ISD ships were capable of firing their turbolaser batteries seemingly independently.

For example, if I had a Griffin to port on an ISD, with a warbird to starboard, the ISD could target BOTH my ships. And so if my intention was to have the Griffin jam the sensors of the ISD while the D'Deridex-class warbird used the shield inversion beam to weaken the advancing ISD, I'd lose the Griffin because the ISD could put fire on BOTH my ships instead of concentrating (as I'd hoped it would) on the warbird. What I want to do is this: - Take the Norexan class warbird. It has two weapons pods, one under each wing. - I want to make a pulse disruptor that can fire on two targets. - They'll fire one after another, like in a strafing run. For instance, if this warbird attacks a mining station, I want it to be able to designate targets in sequence --station to freighter to turret to station to turret to station, for example-- all while continuing to fly past. - I also want to make it able to do this WITHOUT me designating the targets FOR the warbird. I had a similar idea to this for a larger Romulan ship available at A2Files as the Hawk class-- I want to mod anti-destroyer pulse disruptors in a turret along the "neck" of the bird while mounting one hugely powerful arc-restricted beam-based disruptor cannon in the "nose". This way any ship that attacks the aft/amidships of the vessel takes turret fire instead of the primary cannon, which would (ideally) save its fire for larger, more vital enemy targets. Help appreciated as ever.




Freyr VIP Member

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6th February 2005

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#6 12 years ago
Wolf01Okay, this just a general thought, but seeing as you probably couldn't counter the fact that it causes your ships to attack each other, your best bet would probably be a multi-targeting or wave style directed weapon that would completely drain it's Special Energy reserves, thus stopping it from using the weapon in the first place. An ounce of prevention, and all that. I always found that I target the Science ships and Artillery ships right away. Of all the types out there, those two are--in my opinion--the most dangerous, because you never know what the Science ships are carrying (Well you do if you've been playing long enough, but w/e.), and the Artillery ships can do massive damage at long range, making them a real annoyance in a drawn-out battle. So I recommend either destroying the Shadow outright, by having all of your vessels focus fire on it, or knocking out it's Special Energy the instant you see it, stopping it form using it's Special Weapon in the first place.

Sorry, I must confess I already knew the answer to my question and I only asked to find out how much you know. All you need to do to dodge the shadows holo is move upwards or downwards in the Z axis. Failing that you can set your ships to Condition Green and they won't attack each other.

Nice idea on the special draining wave, I hope somebody picks up on that.




JorDooM

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10th May 2006

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#7 12 years ago

Ok so here's something, how do you stop a tfc without losing half the fleat and several stations?




elevatormusic

slouching toward nirvana

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19th July 2006

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#8 12 years ago
- I want to make a pulse disruptor that can fire on two targets

to the main weapon file add:

classLabel = "areacannon" hitCondition = 2 maxTargets = 2

- They'll fire one after another, like in a strafing run. For instance, if this warbird attacks a mining station, I want it to be able to designate targets in sequence --station to freighter to turret to station to turret to station, for example-- all while continuing to fly past. - I also want to make it able to do this WITHOUT me designating the targets FOR the warbird.

Don't think that's really possible... at least not how you describe it. Messing around with range and re-fire rate(and using 2 or 3 different weapon odfs) might be able to simulate it though... as the 'hitcondition=2' line specifies that it only hits enemies and as long as the ship in question is moving within it's range and is set to red alert it'll hit the targets, just not necessarily in order.




Guest

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#9 12 years ago
Taking out a fusion cube is easy... yes I said easy... you have to use a fleet to do it but... it is easy .. Get two or three nebula class ships with the shield disruptor and a fleet of galaxy class battleships or sovereign which ever you prefer... and some steam runner's at a distance chucking tri-cobalt torpedoes at it and... There you have it one dead fusion cube... then quickly repair you fleet and take out the Borg advanced assembly matrix... and technology node thus neutralizing the cube threat for while…



Freyr VIP Member

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#10 12 years ago
JorDooMOk so here's something, how do you stop a tfc without losing half the fleat and several stations?

Meh, to many ways to count.

My favorite way is as romulans, using 4 shadows with the psyonic beam to totally kill all the crew onboard so you can beam aboard and claim one totally undamaged TFC for yourself.

Failing that I am fond of the borg way, use two diamonds- remodulate the second one with the first one and then use computer override to get control of the TFC and self destruct it, thats always funny.

After that its got to be 3 fleets worth of defiant mines for an instant kill without damage or the shield disabler. Other ways work, but they don't tend to upset the TFC's owner as much!