Zero Hour Extension -1 reply

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Flash525

The Carbon Comrade

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14th July 2004

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#1 10 years ago

Been doing some thinking about Zero Hour lately, and depending upon how things go, I'd like to extend the project. A standard Armada II game (assuming that an eight player map is used) can hold eight individual players. Regardless of whether this is when playing on-line, or simply playing a quick battle, against several computer teams. For that reason, and that reason alone, I believe that your average project, should have that eight sides to choose from when playing your game. Not to say that some projects shouldn't have higher or lower than eight, but generally, I feel eight is ideal. On that note, Zero Hour currently has four. This is mostly due to time constraints and such that are in place on the project at the moment. And for the release (the initial release at least), there will only actually be the four races that are currently accounted for.

Now, I would like to think, that after the initial release of the Zero Hour project, there will be enough enthusiasm, and interest in the project, to warrant an expansion of sorts, or maybe a two expansions (of which would include two additional races each). My question to those here, is, quite simply, who would you like to see? A few things to note first though... The *playable* species must be from either the Alpha, or Beta Quadrants. As this project is based throughout those two quadrants, it makes little sense to include anything, or anyone from the Delta, or Gamma Quadrants. This is one of the reasons that the Dominion will be deployed as a non-playable species, rather than a playable one. In addition, I'd like to keep these chosen races canon. Below, is a list of species that I like, combined with a list of species that would be ideal, or best suited to the scenario. - Tzenkethi - These are listed for the pure fact, that they have been in at least two Wars with the Federation. In short, after the storyline which will precede the initial release, the Federation would need someone to fight. - Sheliak - There are two reasons the Sheliak have been listed here. The first, is similar to the Tzenkethi, in the sense that they'd be ideal when put up against the Federation. The second reason, is that they would be considered a *power* of sorts. If my memory serves me correctly, their space is actually bigger than that owned by the Federation. - Tholian - Lets face it, these guys are pretty cool. They're listed because of that. I however don't think them too ideal for a post-TNG era project, simply because we've not seen them since TOS. - Son'a - These fine themselves listed simply for their sleek ship designs, and impressive weaponry. Whilst a post-TNG species though, I don't think they'd have the 'empire' to actually be a major threat to anyone. - Kzinti - A bunch of Space Cats really... They are suppose to be a warlike species, and alike the Tzenkethi, they're quite aggressive, and have had various hostilities with the Federation. The only down side to these guys though, is alike many other factions, they've not been mentioned much. From my knowledge, they've only been seen in TAS. - Caitian - Long Lost Relations of the Kzinti, though these guys are the 'Good Side', and have strong relations with the Federation. Could make a nice 'good' side to play around with? - Antican - Having a strong rivalry with the Selay make these guys ideal. Assuming that I include the Selay as a further playable species, playing these two off against each other would be an advantage to having a storyline for them. - Selay - Having a strong rivalry with the Anticans make these guys ideal. Assuming that I include the Anticans as a further playable species, playing these two off against each other would be an advantage to having a storyline for them. - Fen Domar - We've not seen these guys on screen, though have heard of them in End Game. They're suppose to be from the Beta Quadrant, right along the boarder to the Delta Quadrant, and are suppose to be very hostile. - Kovaalan - A hostile species from ST: Enterprise. They were in and around the Delphic Expanse at some point, though I guess that wouldn't exist in the 24th Century. Regardless, I'm putting these in as they're somewhat hostile, though I'm not too keen on including an ENT-era species in a lateTNG project. - Lysian - A species not as advanced as the Federation, though they have impressive technology, and have been in a bitter war with another species named the Satarrans. Would make for a nice two way fight. - Satarran - A species not as advanced as the Federation, though they have impressive technology, and have been in a bitter war with another species named the Lysians. Would make for a nice two way fight. - Na'kuhl - The Reman-like guys from the 'Future', shown in Enterprise... which is in the past. Confused yet? Anyway, I figured they'd make a good bad guy, though, as with the Kovaalan, I'm not too fond of using species from the past, or, in this case, the future... PS: I know many would think the Breen to be an ideal race to include, but quite frankly, I don't want them as a fully playable species, but would rather keep them where they are, as a non-playable side, keeping their unknown-ness about them. PPS: Avon (if you read this), I've decided to remove the Xindi from Zero Hour all together. I've some nice new plans for them, which I shall discuss with you at some point in the following week. Keep an eye out in your Inbox. ;) Anyway, I'd ask people let me know what they think of the above choices, and I also ask that people share ideas. I'd like to remind everyone also, that nothing may come of any of this. I am just out for ideas at the moment, should Zero Hour get a second, or third stage.




Atlantis

The Confused Vorlon

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2nd November 2002

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#2 10 years ago

I think the Talarians would be a good choice. They're known to have had wars with the Federation, and haven't been done to a great extent so far.

And how about playable Ferengi?




k_merse

Evolution

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1st October 2007

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#3 10 years ago

Yes! Ferengis conquer the galaxy and sell all of the Borg cubes for bigger ears ;D The new species must be from the Alpha Quadrant? What about Kazons, Hirogens and the other Delta Quadrant guys?




Dan1025

Adopt, adapt, improve

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24th February 2007

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#4 10 years ago

(Same post as on MSFC): Well I for one think this is great news! Zero Hour is a brilliant mod and is looking better all the time, so anything that adds more content to this outstanding piece of work is nothing but good. :)

For the additional races, I think the Sheliak would be good, both due to the size and power of their empire, and due to the fact that very little has been seen of their ships and technology - which would give the ZH team greater creative lisence and fewer canon rules to be restrained by.

The Son'a would also be good to see, and while as you said they may not be a large enough power to pose a great threat to anyone, the posession of "sleek ship designs, and impressive weaponry" is a good enough reason in my book ;)




VenerableDread

Praetor of the Reman Rebellion

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14th April 2007

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#5 10 years ago

And about the Xindi, you might do them as a full race outside of Zero Hour, right? That would be VERY interesting... but of course it's only a rough guess. ;)




Intrepid781

I want to be like Revenge

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2nd September 2006

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#6 10 years ago

I think an extension to any great mod is a great idea! I haven't heard of most of these species though lol.




Jetfreak

The Real Awesome

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20th April 2007

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#7 10 years ago

How about the Hur'Q? They were a preety badass alien race in Star Trek Invasion.




Flash525

The Carbon Comrade

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14th July 2004

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#8 10 years ago
k_merse;4243296The new species must be from the Alpha Quadrant? What about Kazons, Hirogens and the other Delta Quadrant guys?[/quote]The new species must be from the Alpha or Beta quadrant. I am not having 'playable' species from the Gamma or Delta Quadrant, simply because they aren't a factor in this project.
VenerableDread;4243345And about the Xindi, you might do them as a full race outside of Zero Hour, right?[/quote]:banana: [quote=Intrepid781;4243608]I think an extension to any great mod is a great idea! I haven't heard of most of these species though lol.
:lol: Check out StarTrek.com (which hasn't actually shut down yet). Or Memory Alpha, has some good references on there. [quote=jetfreak;4243792]How about the Hur'Q? They were a preety badass alien race in Star Trek Invasion.

Consider them added to my lovely list. ;) I've not quoted Atlantis or Dan1025, as they both posted on MSFC, and I have made replies to both of theirs on there. In short, The Talarians and Ferengi are not going to be in this project, the Sheliak and Son'a might be.




Guest

I didn't make it!

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#9 10 years ago

Hur'Q are also a race that at one time over 1000 years ago conquered the Klingon home world. When the Klingons finally kicked them out the kept as much of the tech as they could understand. I don't think the occupation lasted to long




VenerableDread

Praetor of the Reman Rebellion

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14th April 2007

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#10 10 years ago
Tycoon;4245669:banana:

If that means yes, then I'll have another race for the Remans to yell "All your base are belong to us!" at while their new victims get blown apart by Theleron weaponry and stuff! :lolpoint:




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